using Content.Shared._Sunrise.CarpQueen; using Content.Shared.CombatMode; using Content.Shared.Movement.Components; namespace Content.Server._Sunrise.CarpQueen; /// /// System that increases Carp Queen's pushing strength when in combat mode. /// public sealed class CarpQueenStrengthSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnCombatModeChanged); } private void OnCombatModeChanged(EntityUid uid, CarpQueenComponent component, ref CombatModeChangedEvent args) { if (!TryComp(uid, out var mobCollision)) return; // Base strength for normal mode, boosted strength for combat mode const float baseStrength = 50f; const float combatStrength = 200f; // 4x stronger in combat mode mobCollision.Strength = args.IsInCombatMode ? combatStrength : baseStrength; Dirty(uid, mobCollision); } }