// Inspired by Nyanotrasen using Content.Shared.Abilities; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.Player; using Robust.Shared.Player; namespace Content.Client._Sunrise.Overlays; public sealed class DogVisionSystem : EntitySystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IOverlayManager _overlayMan = default!; private DogVisionOverlay _overlay = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnDogVisionInit); SubscribeLocalEvent(OnDogVisionShutdown); SubscribeLocalEvent(OnPlayerAttached); SubscribeLocalEvent(OnPlayerDetached); _overlay = new(); } private void OnPlayerAttached(EntityUid uid, DogVisionComponent component, LocalPlayerAttachedEvent args) { _overlayMan.AddOverlay(_overlay); } private void OnPlayerDetached(EntityUid uid, DogVisionComponent component, LocalPlayerDetachedEvent args) { _overlayMan.RemoveOverlay(_overlay); } private void OnDogVisionInit(EntityUid uid, DogVisionComponent component, ComponentInit args) { if (_player.LocalPlayer?.ControlledEntity == uid) _overlayMan.AddOverlay(_overlay); } private void OnDogVisionShutdown(EntityUid uid, DogVisionComponent component, ComponentShutdown args) { if (_player.LocalPlayer?.ControlledEntity == uid) { _overlayMan.RemoveOverlay(_overlay); } } }