using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Plays a light behavior on the target when this trigger is activated, of note is that the entity needs a PointLightComponent
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LightBehaviorOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The light behavior we're triggering.
///
[DataField(required: true)]
public string Behavior = string.Empty;
}