using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Plays a light behavior on the target when this trigger is activated, of note is that the entity needs a PointLightComponent /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class LightBehaviorOnTriggerComponent : BaseXOnTriggerComponent { /// /// The light behavior we're triggering. /// [DataField(required: true)] public string Behavior = string.Empty; }