using Content.Shared.Starlight.Weapon.Systems; using System.Numerics; using Content.Shared._Starlight.Weapon.Components; using Content.Shared.Inventory; using Content.Shared.Popups; using Content.Shared.Tag; using Content.Shared.Throwing; using Content.Shared.Weapons.Ranged.Systems; using Robust.Shared.Physics.Systems; //linq using System.Linq; using Content.Shared.Weapons.Ranged.Events; using Robust.Shared.Random; using Content.Shared.Damage; using Content.Shared.Wieldable; using Robust.Shared.Audio.Systems; using Robust.Shared.Player; using Robust.Shared.Audio; namespace Content.Client.Starlight.Weapon.Systems; public sealed partial class WeaponDismantleOnShootSystem : SharedWeaponDismantleOnShootSystem { }