using Content.Server.Actions; using Content.Server.Administration.Systems; using Content.Server.Hands.Systems; using Robust.Server.Audio; using Robust.Server.Containers; using Robust.Server.GameObjects; namespace Content.Server._Starlight.Medical.Limbs; public sealed partial class CyberLimbSystem : EntitySystem { [Dependency] private readonly ActionsSystem _actions = default!; [Dependency] private readonly StarlightEntitySystem _slEnt = default!; [Dependency] private readonly HandsSystem _hands = default!; [Dependency] private readonly TransformSystem _xform = default!; [Dependency] private readonly ContainerSystem _container = default!; [Dependency] private readonly LimbSystem _limb = default!; [Dependency] private readonly AudioSystem _audio = default!; public override void Initialize() { base.Initialize(); InitializeLimbWithItems(); InitializeToggleable(); } }