using Content.Shared._Sunrise.Boss.Components; using Content.Shared.Damage; using Content.Shared.Throwing; using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Systems; namespace Content.Shared._Sunrise.Boss.Systems; public abstract class SharedDamageOnCollideSystem : EntitySystem { public override void Initialize() { base.Initialize(); } }