using Content.Client.Light.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Timing;
namespace Content.Client.Trigger.Systems;
///
/// This handles...
///
public sealed class LightBehaviorOnTriggerSystem : XOnTriggerSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly LightBehaviorSystem _light = default!;
protected override void OnTrigger(Entity ent, EntityUid target, ref TriggerEvent args)
{
if (_timing.IsFirstTimePredicted)
_light.StartLightBehaviour(target, ent.Comp.Behavior);
}
}