using Content.Server.CharacterAppearance.Components; using Content.Shared.Humanoid; using Content.Shared.Preferences; using Content.Shared.Humanoid.Markings; // Sunrise-Edit namespace Content.Server.Humanoid.Systems; public sealed class RandomHumanoidAppearanceSystem : EntitySystem { [Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!; [Dependency] private readonly MetaDataSystem _metaData = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMapInit); } private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args) { // If we have an initial profile/base layer set, do not randomize this humanoid. if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid) || !string.IsNullOrEmpty(humanoid.Initial)) { return; } var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species); //If we have a specified hair style, change it to this if(component.Hair != null) profile = profile.WithCharacterAppearance(profile.Appearance.WithHairStyleName(component.Hair)); _humanoid.LoadProfile(uid, profile, humanoid); if (component.RandomizeName) _metaData.SetEntityName(uid, profile.Name); // Sunrise-Start if (TryComp(uid, out var humanoidAppearance)) { if (component.SkinColor != null) _humanoid.SetSkinColor(uid, component.SkinColor.Value, humanoid: humanoidAppearance); if (component.HairColor != null) SetMarkingColor(uid, MarkingCategories.Hair, component.HairColor.Value, humanoidAppearance); if (component.FacialHairColor != null) // Да, цвет бороды, йоу. SetMarkingColor(uid, MarkingCategories.FacialHair, component.FacialHairColor.Value, humanoidAppearance); } // Sunrise-End } // Sunrise-Start private void SetMarkingColor(EntityUid uid, MarkingCategories category, Color color, HumanoidAppearanceComponent humanoid) { if (!humanoid.MarkingSet.Markings.TryGetValue(category, out var markings)) return; foreach (var marking in markings) { for (var i = 0; i < marking.MarkingColors.Count; i++) { marking.SetColor(i, color); } } Dirty(uid, humanoid); } // Sunrise-End }