using Content.Shared.Actions.Components; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Sunrise.AddWantedStatus; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class AddWantedStatusComponent : Component { [DataField] public EntProtoId Action = "ActionAddWanted"; [AutoNetworkedField, ViewVariables] public EntityUid? ActionEntity; }