using System.Numerics; using System.Linq; // Sunrise-Edit using Content.Client.Parallax.Managers; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Shared.Random; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; using Robust.Shared.Prototypes; // Sunrise-Edit using Content.Shared._Sunrise.Lobby; // Sunrise-Edit namespace Content.Client.Parallax; /// /// Renders the parallax background as a UI control. /// public sealed class ParallaxControl : Control { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IParallaxManager _parallaxManager = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; // Sunrise-Edit [ViewVariables(VVAccess.ReadWrite)] public Vector2 Offset { get; set; } [ViewVariables(VVAccess.ReadWrite)] public string CurrentParallax { get; private set; } = "FastSpace"; // Sunrise-Edit private readonly HashSet _invalidParallaxes = new(); // Sunrise-Edit public ParallaxControl() { IoCManager.InjectDependencies(this); Offset = new Vector2(_random.Next(0, 1000), _random.Next(0, 1000)); RectClipContent = true; // Sunrise-Edit-Start SelectRandomParallax(); } private void SelectRandomParallax() { var parallaxes = _prototypeManager.EnumeratePrototypes() .Where(p => !_invalidParallaxes.Contains(p.Parallax)) .ToList(); if (parallaxes.Any()) { var selectedParallax = _random.Pick(parallaxes); CurrentParallax = selectedParallax.Parallax; } else { CurrentParallax = "FastSpace"; } _parallaxManager.LoadParallaxByName(CurrentParallax); // Sunrise-Edit-End } protected override void Draw(DrawingHandleScreen handle) { if (Size.X <= 0 || Size.Y <= 0) return; // Sunrise-Edit-Start var layers = _parallaxManager.GetParallaxLayers(CurrentParallax).ToList(); if (!layers.Any()) { _invalidParallaxes.Add(CurrentParallax); SelectRandomParallax(); return; } var hasValidLayers = false; foreach (var layer in layers) { var tex = layer.Texture; if (tex.Size.X <= 0 || tex.Size.Y <= 0) continue; var scale = layer.Config.Scale.Floored(); if (scale.X <= 0 || scale.Y <= 0) continue; var texSize = new Vector2i( (tex.Size.X * (int)Size.X) / 1920, (tex.Size.Y * (int)Size.X) / 1920 ) * scale; if (texSize.X <= 0 || texSize.Y <= 0) continue; hasValidLayers = true; var ourSize = PixelSize; var currentTime = (float)_timing.RealTime.TotalSeconds; // Sunrise-Edit-End var offset = Offset + new Vector2(currentTime * 100f, currentTime * 0f); if (layer.Config.Tiled) { var scaledOffset = (offset * layer.Config.Slowness).Floored(); scaledOffset.X %= texSize.X; scaledOffset.Y %= texSize.Y; for (var x = -scaledOffset.X; x < ourSize.X; x += texSize.X) { for (var y = -scaledOffset.Y; y < ourSize.Y; y += texSize.Y) { handle.DrawTextureRect(tex, UIBox2.FromDimensions(new Vector2(x, y), texSize)); } } } else { var origin = ((ourSize - texSize) / 2) + layer.Config.ControlHomePosition; handle.DrawTextureRect(tex, UIBox2.FromDimensions(origin, texSize)); } } // Sunrise-Edit-Start if (!hasValidLayers) { _invalidParallaxes.Add(CurrentParallax); SelectRandomParallax(); } // Sunrise-Edit-End } }