using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared._Sunrise.Paint;
using Content.Shared.DoAfter;
using Content.Shared.Humanoid;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Sprite;
using Content.Shared.SubFloor;
using Content.Shared.Verbs;
using Content.Shared.Mech.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Utility;
using PaintComponent = Content.Shared._Sunrise.Paint.PaintComponent;
using PaintDoAfterEvent = Content.Shared._Sunrise.Paint.PaintDoAfterEvent;
using PaintedComponent = Content.Shared._Sunrise.Paint.PaintedComponent;
namespace Content.Server._Sunrise.Paint;
///
/// Colors target and consumes reagent on each color success.
///
public sealed class MechPaintSystem : SharedMechPaintSystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnInteract);
SubscribeLocalEvent>(OnPaintVerb);
}
private void OnInteract(EntityUid uid, MechPaintComponent component, AfterInteractEvent args)
{
if (!args.CanReach)
return;
if (args.Target is not { Valid: true } target)
return;
if (!HasComp(args.Target))
return;
PrepPaint(uid, component, target, args.User);
}
private void OnPaintVerb(EntityUid uid, MechPaintComponent component, GetVerbsEvent args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!HasComp(args.Target))
return;
var paintText = Loc.GetString("paint-verb");
var verb = new UtilityVerb()
{
Act = () =>
{
PrepPaint(uid, component, args.Target, args.User);
},
Text = paintText,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/paint.svg.192dpi.png"))
};
args.Verbs.Add(verb);
}
private void PrepPaint(EntityUid uid, MechPaintComponent component, EntityUid target, EntityUid user)
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, user, component.Delay, new PaintDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true,
BreakOnHandChange = true
};
if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs))
return;
}
}