using Content.Server._Sunrise.Speech.Components; using Content.Server.Speech; using Robust.Shared.Random; namespace Content.Server._Sunrise.Speech.EntitySystems; public sealed class SwineAccentSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAccent); } private void OnAccent(EntityUid uid, SwineAccentComponent component, AccentGetEvent args) { var message = args.Message; // Prefix if (_random.Prob(0.20f)) { var pick = _random.Next(1, 3); // Reverse sanitize capital message = message[0].ToString().ToLower() + message.Remove(0, 1); message = Loc.GetString($"accent-swine-prefix-{pick}") + " " + message; } args.Message = message; } }