using Content.Shared.Humanoid; using Content.Shared.Humanoid.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; // Based on the RMC14. // https://github.com/RMC-14/RMC-14 namespace Content.Shared._Sunrise; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class BaseLayerIdComponent : Component { [DataField, AutoNetworkedField] public string? Layer; }