using Content.Shared.DoAfter;
using Content.Shared.Humanoid;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.SubFloor;
using Robust.Shared.Audio.Systems;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Whitelist;
namespace Content.Shared._Sunrise.Paint;
///
/// Colors target and consumes reagent on each color success.
///
public abstract class SharedMechPaintSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly SharedMechSystem _mechSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnPaint);
}
private void OnPaint(Entity entity, ref PaintDoAfterEvent args)
{
if (args.Target == null || args.Used == null || !HasComp(args.Target))
return;
if (args.Handled || args.Cancelled)
return;
if (args.Target is not { Valid: true } target)
return;
if (!_openable.IsOpen(entity))
{
_popup.PopupEntity(Loc.GetString("paint-closed", ("used", args.Used)), args.User, args.User, PopupType.Medium);
return;
}
if (entity.Comp.Whitelist != null && !_whitelist.IsValid(entity.Comp.Whitelist, target) || HasComp(target) || HasComp(target))
{
_popup.PopupEntity(Loc.GetString("paint-failure", ("target", args.Target)), args.User, args.User, PopupType.Medium);
return;
}
if (TryPaint(entity, target))
{
EnsureComp(target, out MechComponent? mech);
EnsureComp(target, out AppearanceComponent? appearance);
_audio.PlayPvs(entity.Comp.Spray, entity);
_popup.PopupEntity(Loc.GetString("paint-success", ("target", args.Target)), args.User, args.User, PopupType.Medium);
mech.BaseState = entity.Comp.BaseState;
mech.OpenState = entity.Comp.OpenState;
mech.BrokenState = entity.Comp.BrokenState;
entity.Comp.Used = true;
Dirty(target, mech);
args.Handled = true;
_mechSystem.UpdateAppearance(target, mech, appearance);
return;
}
if (!TryPaint(entity, target))
{
_popup.PopupEntity(Loc.GetString("paint-empty", ("used", args.Used)), args.User, args.User, PopupType.Medium);
return;
}
}
private bool TryPaint(Entity entity, EntityUid target)
{
if (HasComp(target) || HasComp(target) || entity.Comp.Used)
return false;
if (HasComp(target))
return true;
return false;
}
}