using System.Linq; using Content.Client._Sunrise.Latejoin; using Content.Client._Sunrise.ServersHub; using Content.Client.Audio; using Content.Client.GameTicking.Managers; using Content.Client.LateJoin; using Content.Client.Lobby.UI; using Content.Client.Message; using Content.Client.UserInterface.Systems.Chat; using Content.Client.Voting; using Robust.Client; using Robust.Client.Console; using Robust.Client.ResourceManagement; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.Timing; using Robust.Shared.Utility; using Content.Client.Changelog; using Content.Client.Parallax.Managers; using Content.Shared._Sunrise.ServersHub; using Content.Shared._Sunrise.SunriseCCVars; using Robust.Shared.Configuration; using Robust.Shared.Configuration; using Robust.Shared.ContentPack; using Robust.Shared.Serialization.Manager; using Robust.Shared.Serialization.Markdown; using Robust.Shared.Serialization.Markdown.Mapping; namespace Content.Client.Lobby { public sealed class LobbyState : Robust.Client.State.State { [Dependency] private readonly IClientConsoleHost _consoleHost = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IResourceCache _resourceCache = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IVoteManager _voteManager = default!; [Dependency] private readonly IParallaxManager _parallaxManager = default!; [Dependency] private readonly ISerializationManager _serialization = default!; [Dependency] private readonly IResourceManager _resource = default!; [Dependency] private readonly ServersHubManager _serversHubManager = default!; [Dependency] private readonly ChangelogManager _changelogManager = default!; [Dependency] private readonly IConfigurationManager _cfg = default!; private ClientGameTicker _gameTicker = default!; private ContentAudioSystem _contentAudioSystem = default!; protected override Type? LinkedScreenType { get; } = typeof(LobbyGui); public LobbyGui? Lobby; protected override void Startup() { if (_userInterfaceManager.ActiveScreen == null) { return; } Lobby = (LobbyGui) _userInterfaceManager.ActiveScreen; var chatController = _userInterfaceManager.GetUIController(); _gameTicker = _entityManager.System(); _contentAudioSystem = _entityManager.System(); _contentAudioSystem.LobbySoundtrackChanged += UpdateLobbySoundtrackInfo; chatController.SetMainChat(true); _voteManager.SetPopupContainer(Lobby.VoteContainer); LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide); // Sunrise-start //Lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you... UpdateLobbyUi(); Lobby!.LocalChangelogBody.CleanChangelog(); var lobbyChangelogs = _cfg.GetCVar(SunriseCCVars.LobbyChangelogsList).Split(','); var changelogs = new List(); foreach (var lobbyChangelog in lobbyChangelogs) { var yamlData = _resource.ContentFileReadYaml(new ResPath($"/Changelog/{lobbyChangelog}")); var node = yamlData.Documents[0].RootNode.ToDataNodeCast(); var changelog = _serialization.Read(node, notNullableOverride: true); changelogs.Add(changelog); } var combinedChangelog = _changelogManager.MergeChangelogs(changelogs); Lobby!.LocalChangelogBody.PopulateChangelog(combinedChangelog); // Sunrise-end Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed; Lobby.ReadyButton.OnPressed += OnReadyPressed; Lobby.ReadyButton.OnToggled += OnReadyToggled; _gameTicker.InfoBlobUpdated += UpdateLobbyUi; _gameTicker.LobbyStatusUpdated += LobbyStatusUpdated; _gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated; _serversHubManager.ServersDataListChanged += RefreshServersHubHeader; } protected override void Shutdown() { var chatController = _userInterfaceManager.GetUIController(); chatController.SetMainChat(false); _gameTicker.InfoBlobUpdated -= UpdateLobbyUi; _gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated; _gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated; _contentAudioSystem.LobbySoundtrackChanged -= UpdateLobbySoundtrackInfo; _voteManager.ClearPopupContainer(); Lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed; Lobby!.ReadyButton.OnPressed -= OnReadyPressed; Lobby!.ReadyButton.OnToggled -= OnReadyToggled; Lobby = null; _serversHubManager.ServersDataListChanged -= RefreshServersHubHeader; } private void RefreshServersHubHeader(List servers) { var totalPlayers = _serversHubManager.ServersDataList.Sum(server => server.CurrentPlayers); var maxPlayers = _serversHubManager.ServersDataList.Sum(server => server.MaxPlayers); Lobby!.ServersHubHeaderLabel.Text = Loc.GetString("serverhub-playingnow", ("total", totalPlayers), ("max", maxPlayers)); // Sunrise-Edit } public void SwitchState(LobbyGui.LobbyGuiState state) { // Yeah I hate this but LobbyState contains all the badness for now. Lobby?.SwitchState(state); } private void OnSetupPressed(BaseButton.ButtonEventArgs args) { SetReady(false); Lobby?.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup); } private void OnReadyPressed(BaseButton.ButtonEventArgs args) { if (!_gameTicker.IsGameStarted) { return; } new SRLateJoinGui().OpenCentered(); // Sunrise-Edit } private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args) { SetReady(args.Pressed); } public override void FrameUpdate(FrameEventArgs e) { if (_gameTicker.IsGameStarted) { var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan); Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time", ("hours", roundTime.Hours), ("minutes", roundTime.Minutes)); return; } Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started"); string text; if (_gameTicker.Paused) { text = Loc.GetString("lobby-state-paused"); } else if (_gameTicker.StartTime < _gameTiming.CurTime) { Lobby!.StationTime.Text = Loc.GetString("lobby-state-soon"); return; } else { var difference = _gameTicker.StartTime - _gameTiming.CurTime; var seconds = difference.TotalSeconds; if (seconds < 0) { text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation"); } else { text = $"{difference.Minutes}:{difference.Seconds:D2}"; } } Lobby!.StationTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text)); } private void LobbyStatusUpdated() { // Sunrise-Start UpdateLobbyaralax(); UpdateLobbyImage(); // Sunrise-End UpdateLobbyBackground(); UpdateLobbyUi(); } private void LobbyLateJoinStatusUpdated() { Lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin; } private void UpdateLobbyUi() { if (_gameTicker.IsGameStarted) { Lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state"); Lobby!.ReadyButton.ToggleMode = false; Lobby!.ReadyButton.Pressed = false; Lobby!.ObserveButton.Disabled = false; Lobby!.GhostRolesButton.Disabled = false; } else { Lobby!.ReadyButton.Text = Loc.GetString(Lobby!.ReadyButton.Pressed ? "lobby-state-player-status-ready": "lobby-state-player-status-not-ready"); Lobby!.ReadyButton.ToggleMode = true; Lobby!.ReadyButton.Disabled = false; Lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady; Lobby!.ObserveButton.Disabled = true; Lobby!.GhostRolesButton.Disabled = true; } if (_gameTicker.ServerInfoBlob != null) { Lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob); } } private void UpdateLobbySoundtrackInfo(LobbySoundtrackChangedEvent ev) { if (ev.SoundtrackFilename == null) { Lobby!.LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text")); } else if ( ev.SoundtrackFilename != null && _resourceCache.TryGetResource(ev.SoundtrackFilename, out var lobbySongResource) ) { var lobbyStream = lobbySongResource.AudioStream; var title = string.IsNullOrEmpty(lobbyStream.Title) ? Loc.GetString("lobby-state-song-unknown-title") : lobbyStream.Title; var artist = string.IsNullOrEmpty(lobbyStream.Artist) ? Loc.GetString("lobby-state-song-unknown-artist") : lobbyStream.Artist; var markup = Loc.GetString("lobby-state-song-text", ("songTitle", title), ("songArtist", artist)); Lobby!.LobbySong.SetMarkup(markup); } } // Sunrise-start private void UpdateLobbyaralax() { if (_gameTicker.LobbyParalax != null) { _parallaxManager.LoadParallaxByName(_gameTicker.LobbyParalax); Lobby!.LobbyParalax = _gameTicker.LobbyParalax; } else { Lobby!.LobbyParalax = "FastSpace"; } } private void UpdateLobbyImage() { if (_gameTicker.LobbyImage == null) return; Lobby!.LobbyImage.SetFromSpriteSpecifier(new SpriteSpecifier.Rsi(new ResPath(_gameTicker.LobbyImage.Path), _gameTicker.LobbyImage.State)); Lobby!.LobbyImage.DisplayRect.TextureScale = _gameTicker.LobbyImage.Scale; } // Sunrise-end private void UpdateLobbyBackground() { if (_gameTicker.LobbyBackground != null) { Lobby!.Background.Texture = _resourceCache.GetResource(_gameTicker.LobbyBackground ); } else { Lobby!.Background.Texture = null; } } private void SetReady(bool newReady) { if (_gameTicker.IsGameStarted) { return; } _consoleHost.ExecuteCommand($"toggleready {newReady}"); } } } public enum LobbyBackgroundType { Paralax, Art }