// © SUNRISE, An EULA/CLA with a hosting restriction, full text: https://github.com/space-sunrise/space-station-14/blob/master/CLA.txt using Content.Shared.Bed.Sleep; using Content.Shared.StatusEffect; using Robust.Shared.Random; using System.Numerics; namespace Content.Server.Traits.Assorted; public sealed class SleepySystem : EntitySystem { [ValidatePrototypeId] private const string StatusEffectKey = "ForcedSleep"; // Same one used by N2O and other sleep chems. [Dependency] private readonly StatusEffectsSystem _statusEffects = default!; [Dependency] private readonly IRobustRandom _random = default!; public override void Initialize() { SubscribeLocalEvent(SetupNarcolepsy); } private void SetupNarcolepsy(EntityUid uid, SleepyComponent component, ComponentStartup args) { component.NextIncidentTime = _random.NextFloat(component.TimeBetweenIncidents.X, component.TimeBetweenIncidents.Y); } public void AdjustNarcolepsyTimer(EntityUid uid, int TimerReset, SleepyComponent? narcolepsy = null) { if (!Resolve(uid, ref narcolepsy, false)) return; narcolepsy.NextIncidentTime = TimerReset; } public void SetNarcolepsy(EntityUid uid, Vector2 timeBetweenIncidents, Vector2 durationOfIncident, SleepyComponent? narcolepsy = null) { if (!Resolve(uid, ref narcolepsy, false)) return; narcolepsy.DurationOfIncident = durationOfIncident; narcolepsy.TimeBetweenIncidents = timeBetweenIncidents; } public override void Update(float frameTime) { base.Update(frameTime); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var narcolepsy)) { narcolepsy.NextIncidentTime -= frameTime; if (narcolepsy.NextIncidentTime >= 0) continue; // Set the new time. narcolepsy.NextIncidentTime += _random.NextFloat(narcolepsy.TimeBetweenIncidents.X, narcolepsy.TimeBetweenIncidents.Y); var duration = _random.NextFloat(narcolepsy.DurationOfIncident.X, narcolepsy.DurationOfIncident.Y); // Make sure the sleep time doesn't cut into the time to next incident. narcolepsy.NextIncidentTime += duration; _statusEffects.TryAddStatusEffect(uid, StatusEffectKey, TimeSpan.FromSeconds(duration), false); } } }