fish-station/Content.Client/Light/EntitySystems
Princess Cheeseballs a1fde2baca Tweak Traitor Uplink - The Rest of the Uplink (#42582)
* jaws of death

* I hate YAML

* open the gate

* I forgot about this one

* I forgor

* Fix croissant

* this didn't work actually rip

* made lights look better and undo on the boxing gloves

* small change

* Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml

Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>

* baguette contraband, eat your evidence.

* suffix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
2026-01-29 15:00:18 +00:00
..
EmergencyLightSystem.cs Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758) 2025-05-23 14:12:20 -04:00
ExpendableLightSystem.cs Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758) 2025-05-23 14:12:20 -04:00
LightBehaviorSystem.cs Tweak Traitor Uplink - The Rest of the Uplink (#42582) 2026-01-29 15:00:18 +00:00
LightBulbSystem.cs Predict PoweredLights (#36541) 2025-08-11 23:06:28 +02:00
LightFadeSystem.cs Add pointlight to flashbangs (#15785) 2023-04-26 13:51:48 +10:00
PlanetLightSystem.cs Add wall-based ambient occlusion (#38276) 2025-06-24 17:56:14 +10:00
PoweredLightSystem.cs Predict PoweredLights (#36541) 2025-08-11 23:06:28 +02:00
RoofSystem.cs Add planet lighting (#32522) 2025-02-16 19:35:32 +11:00
RotatingLightSystem.cs Light warnings cleanup (#36195) 2025-03-31 20:25:00 +02:00
SunShadowSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00