fish-station/Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
Vigers Ray 2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Chemistry/UI/ChemMasterWindow.xaml
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Paper/UI/PaperWindow.xaml.cs
#	Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/Power/StationPowerTests.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Bible/BibleSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Discord/DiscordLink/DiscordLink.cs
#	Content.Server/GameTicking/GameTicker.LobbyBackground.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Kitchen/Components/MicrowaveComponent.cs
#	Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
#	Content.Server/Mech/Systems/MechSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/Medical/DefibrillatorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
#	Content.Server/Tips/TipsSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/BedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.User.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
#	Content.Shared/Chat/SharedSuicideSystem.cs
#	Content.Shared/Chemistry/Components/HyposprayComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
#	Content.Shared/Chemistry/Events/HyposprayEvents.cs
#	Content.Shared/Content.Shared.csproj
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Content.Shared/Interaction/InteractHand.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Throwing/ThrowingSystem.cs
#	Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
#	Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
#	Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
#	README.md
#	Resources/Locale/en-US/_strings/borg/borg.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
#	Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
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#	Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
#	Resources/Locale/en-US/_strings/job/job-names.ftl
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#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/silicons/borg-module.ftl
#	Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
#	Resources/Locale/en-US/_strings/store/currency.ftl
#	Resources/Locale/en-US/_strings/store/store.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Body/Organs/slime.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
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#	Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
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#	Resources/Prototypes/Catalog/Fills/Crates/antag.yml
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Crates/botany.yml
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#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
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#	Resources/Prototypes/Entities/Debugging/stress_test.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
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#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
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#	Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
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#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
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#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
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#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/GameRules/unknown_shuttles.yml
#	Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/reach.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
#	Resources/Prototypes/Roles/play_time_trackers.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Species/species_weights.yml
#	Resources/Prototypes/Store/presets.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/silicon-laws.yml
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
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#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
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#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
#	Resources/Textures/Structures/Storage/canister.rsi/meta.json
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
#	Resources/migration.yml
#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00

646 lines
24 KiB
C#

using System.Numerics;
using Content.Client.Stylesheets;
using Content.Shared._Sunrise.SunriseCCVars;
using Content.Shared.CCVar;
using Content.Shared.Input;
using Robust.Client.AutoGenerated;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Input;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Options.UI.Tabs
{
[GenerateTypedNameReferences]
public sealed partial class KeyRebindTab : Control
{
// List of key functions that must be registered as toggle instead.
private static readonly HashSet<BoundKeyFunction> ToggleFunctions = new()
{
EngineKeyFunctions.ShowDebugMonitors,
EngineKeyFunctions.HideUI,
};
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
private BindButton? _currentlyRebinding;
private readonly Dictionary<BoundKeyFunction, KeyControl> _keyControls =
new();
private readonly List<Action> _deferCommands = new();
private void HandleToggleUSQWERTYCheckbox(BaseButton.ButtonToggledEventArgs args)
{
_cfg.SetCVar(CVars.DisplayUSQWERTYHotkeys, args.Pressed);
_cfg.SaveToFile();
}
private void InitToggleWalk()
{
if (_cfg.GetCVar(CCVars.ToggleWalk))
{
ToggleFunctions.Add(EngineKeyFunctions.Walk);
}
else
{
ToggleFunctions.Remove(EngineKeyFunctions.Walk);
}
}
private void HandleToggleWalk(BaseButton.ButtonToggledEventArgs args)
{
_cfg.SetCVar(CCVars.ToggleWalk, args.Pressed);
_cfg.SaveToFile();
InitToggleWalk();
if (!_keyControls.TryGetValue(EngineKeyFunctions.Walk, out var keyControl))
{
return;
}
var bindingType = args.Pressed ? KeyBindingType.Toggle : KeyBindingType.State;
for (var i = 0; i <= 1; i++)
{
var binding = (i == 0 ? keyControl.BindButton1 : keyControl.BindButton2).Binding;
if (binding == null)
{
continue;
}
var registration = new KeyBindingRegistration
{
Function = EngineKeyFunctions.Walk,
BaseKey = binding.BaseKey,
Mod1 = binding.Mod1,
Mod2 = binding.Mod2,
Mod3 = binding.Mod3,
Priority = binding.Priority,
Type = bindingType,
CanFocus = binding.CanFocus,
CanRepeat = binding.CanRepeat,
};
_deferCommands.Add(() =>
{
_inputManager.RemoveBinding(binding);
_inputManager.RegisterBinding(registration);
});
}
_deferCommands.Add(_inputManager.SaveToUserData);
}
// Sunrise-Start
private void HandleHoldLookUp(BaseButton.ButtonToggledEventArgs args)
{
_cfg.SetCVar(SunriseCCVars.HoldLookUp, args.Pressed);
_cfg.SaveToFile();
}
// Sunrise-End
private void HandleStaticStorageUI(BaseButton.ButtonToggledEventArgs args)
{
_cfg.SetCVar(CCVars.StaticStorageUI, args.Pressed);
_cfg.SaveToFile();
}
public KeyRebindTab()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
ResetAllButton.OnPressed += _ =>
{
_deferCommands.Add(() =>
{
_inputManager.ResetAllBindings();
_inputManager.SaveToUserData();
});
};
var first = true;
void AddHeader(string headerContents)
{
if (!first)
{
KeybindsContainer.AddChild(new Control { MinSize = new Vector2(0, 8) });
}
first = false;
KeybindsContainer.AddChild(new Label
{
Text = Loc.GetString(headerContents),
StyleClasses = { StyleClass.LabelKeyText }
});
}
void AddButton(BoundKeyFunction function)
{
var control = new KeyControl(this, function);
KeybindsContainer.AddChild(control);
_keyControls.Add(function, control);
}
void AddCheckBox(string checkBoxName, bool currentState, Action<BaseButton.ButtonToggledEventArgs>? callBackOnClick)
{
CheckBox newCheckBox = new CheckBox() { Text = Loc.GetString(checkBoxName) };
newCheckBox.Pressed = currentState;
newCheckBox.OnToggled += callBackOnClick;
KeybindsContainer.AddChild(newCheckBox);
}
// Sunrise-Start
AddHeader("ui-options-header-extra");
AddButton(ContentKeyFunctions.ToggleStanding);
AddButton(ContentKeyFunctions.CockGun);
AddButton(ContentKeyFunctions.MeleeGunAttack);
AddButton(ContentKeyFunctions.Jump);
AddButton(ContentKeyFunctions.Reloading);
AddButton(ContentKeyFunctions.Interact);
AddButton(ContentKeyFunctions.LookUp);
AddButton(ContentKeyFunctions.OpenMentorHelp);
AddButton(ContentKeyFunctions.OpenHelpChoice);
AddCheckBox("ui-options-function-hold-look-up", _cfg.GetCVar(SunriseCCVars.HoldLookUp), HandleHoldLookUp);
// Sunrise-End
AddHeader("ui-options-header-general");
AddCheckBox("ui-options-hotkey-keymap", _cfg.GetCVar(CVars.DisplayUSQWERTYHotkeys), HandleToggleUSQWERTYCheckbox);
AddHeader("ui-options-header-movement");
AddButton(EngineKeyFunctions.MoveUp);
AddButton(EngineKeyFunctions.MoveLeft);
AddButton(EngineKeyFunctions.MoveDown);
AddButton(EngineKeyFunctions.MoveRight);
AddButton(EngineKeyFunctions.Walk);
AddCheckBox("ui-options-hotkey-toggle-walk", _cfg.GetCVar(CCVars.ToggleWalk), HandleToggleWalk);
InitToggleWalk();
AddButton(ContentKeyFunctions.ToggleKnockdown);
AddHeader("ui-options-header-camera");
AddButton(EngineKeyFunctions.CameraRotateLeft);
AddButton(EngineKeyFunctions.CameraRotateRight);
AddButton(EngineKeyFunctions.CameraReset);
AddButton(ContentKeyFunctions.ZoomIn);
AddButton(ContentKeyFunctions.ZoomOut);
AddButton(ContentKeyFunctions.ResetZoom);
AddHeader("ui-options-header-interaction-basic");
AddButton(EngineKeyFunctions.Use);
AddButton(EngineKeyFunctions.UseSecondary);
AddButton(ContentKeyFunctions.UseItemInHand);
AddButton(ContentKeyFunctions.AltUseItemInHand);
AddButton(ContentKeyFunctions.ActivateItemInWorld);
AddButton(ContentKeyFunctions.AltActivateItemInWorld);
AddButton(ContentKeyFunctions.Drop);
AddButton(ContentKeyFunctions.ExamineEntity);
AddButton(ContentKeyFunctions.SwapHands);
AddButton(ContentKeyFunctions.SwapHandsReverse);
AddButton(ContentKeyFunctions.MoveStoredItem);
AddButton(ContentKeyFunctions.RotateStoredItem);
AddButton(ContentKeyFunctions.SaveItemLocation);
AddHeader("ui-options-header-interaction-adv");
AddButton(ContentKeyFunctions.SmartEquipBackpack);
AddButton(ContentKeyFunctions.SmartEquipBelt);
AddButton(ContentKeyFunctions.SmartEquipPocket1);
AddButton(ContentKeyFunctions.SmartEquipPocket2);
AddButton(ContentKeyFunctions.SmartEquipSuitStorage);
AddButton(ContentKeyFunctions.OpenBackpack);
AddButton(ContentKeyFunctions.OpenBelt);
AddButton(ContentKeyFunctions.ThrowItemInHand);
AddButton(ContentKeyFunctions.TryPullObject);
AddButton(ContentKeyFunctions.MovePulledObject);
AddButton(ContentKeyFunctions.ReleasePulledObject);
AddButton(ContentKeyFunctions.Point);
AddButton(ContentKeyFunctions.RotateObjectClockwise);
AddButton(ContentKeyFunctions.RotateObjectCounterclockwise);
AddButton(ContentKeyFunctions.FlipObject);
AddHeader("ui-options-header-ui");
AddButton(ContentKeyFunctions.FocusChat);
AddButton(ContentKeyFunctions.FocusLocalChat);
AddButton(ContentKeyFunctions.FocusEmote);
AddButton(ContentKeyFunctions.FocusWhisperChat);
AddButton(ContentKeyFunctions.FocusRadio);
AddButton(ContentKeyFunctions.FocusLOOC);
AddButton(ContentKeyFunctions.FocusOOC);
AddButton(ContentKeyFunctions.FocusAdminChat);
AddButton(ContentKeyFunctions.FocusDeadChat);
AddButton(ContentKeyFunctions.FocusConsoleChat);
AddButton(ContentKeyFunctions.CycleChatChannelForward);
AddButton(ContentKeyFunctions.CycleChatChannelBackward);
AddButton(ContentKeyFunctions.OpenCharacterMenu);
AddButton(ContentKeyFunctions.OpenCraftingMenu);
AddButton(ContentKeyFunctions.OpenGuidebook);
AddButton(ContentKeyFunctions.OpenInventoryMenu);
AddButton(ContentKeyFunctions.OpenAHelp);
AddButton(ContentKeyFunctions.OpenActionsMenu);
AddButton(ContentKeyFunctions.OpenEmotesMenu);
AddButton(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
AddButton(ContentKeyFunctions.OpenEntitySpawnWindow);
AddButton(ContentKeyFunctions.OpenSandboxWindow);
AddButton(ContentKeyFunctions.OpenTileSpawnWindow);
AddButton(ContentKeyFunctions.OpenDecalSpawnWindow);
AddButton(ContentKeyFunctions.OpenAdminMenu);
AddButton(EngineKeyFunctions.WindowCloseAll);
AddButton(EngineKeyFunctions.WindowCloseRecent);
AddButton(EngineKeyFunctions.EscapeMenu);
AddButton(ContentKeyFunctions.EscapeContext);
AddHeader("ui-options-header-misc");
AddButton(ContentKeyFunctions.TakeScreenshot);
AddButton(ContentKeyFunctions.TakeScreenshotNoUI);
AddButton(ContentKeyFunctions.ToggleFullscreen);
AddHeader("ui-options-header-hotbar");
foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
{
AddButton(boundKey);
}
AddHeader("ui-options-header-shuttle");
AddButton(ContentKeyFunctions.ShuttleStrafeUp);
AddButton(ContentKeyFunctions.ShuttleStrafeRight);
AddButton(ContentKeyFunctions.ShuttleStrafeLeft);
AddButton(ContentKeyFunctions.ShuttleStrafeDown);
AddButton(ContentKeyFunctions.ShuttleRotateLeft);
AddButton(ContentKeyFunctions.ShuttleRotateRight);
AddButton(ContentKeyFunctions.ShuttleBrake);
AddHeader("ui-options-header-map-editor");
AddButton(EngineKeyFunctions.EditorPlaceObject);
AddButton(EngineKeyFunctions.EditorCancelPlace);
AddButton(EngineKeyFunctions.EditorGridPlace);
AddButton(EngineKeyFunctions.EditorLinePlace);
AddButton(EngineKeyFunctions.EditorRotateObject);
AddButton(ContentKeyFunctions.EditorFlipObject);
AddButton(ContentKeyFunctions.EditorCopyObject);
AddHeader("ui-options-header-dev");
AddButton(EngineKeyFunctions.ShowDebugConsole);
AddButton(EngineKeyFunctions.ShowDebugMonitors);
AddButton(EngineKeyFunctions.HideUI);
AddButton(ContentKeyFunctions.InspectEntity);
AddButton(ContentKeyFunctions.InspectServerComponent);
AddButton(ContentKeyFunctions.InspectClientComponent);
AddHeader("ui-options-header-text-cursor");
AddButton(EngineKeyFunctions.TextCursorLeft);
AddButton(EngineKeyFunctions.TextCursorRight);
AddButton(EngineKeyFunctions.TextCursorUp);
AddButton(EngineKeyFunctions.TextCursorDown);
AddButton(EngineKeyFunctions.TextCursorWordLeft);
AddButton(EngineKeyFunctions.TextCursorWordRight);
AddButton(EngineKeyFunctions.TextCursorBegin);
AddButton(EngineKeyFunctions.TextCursorEnd);
AddHeader("ui-options-header-text-cursor-select");
AddButton(EngineKeyFunctions.TextCursorSelect);
AddButton(EngineKeyFunctions.TextCursorSelectLeft);
AddButton(EngineKeyFunctions.TextCursorSelectRight);
AddButton(EngineKeyFunctions.TextCursorSelectUp);
AddButton(EngineKeyFunctions.TextCursorSelectDown);
AddButton(EngineKeyFunctions.TextCursorSelectWordLeft);
AddButton(EngineKeyFunctions.TextCursorSelectWordRight);
AddButton(EngineKeyFunctions.TextCursorSelectBegin);
AddButton(EngineKeyFunctions.TextCursorSelectEnd);
AddHeader("ui-options-header-text-edit");
AddButton(EngineKeyFunctions.TextBackspace);
AddButton(EngineKeyFunctions.TextDelete);
AddButton(EngineKeyFunctions.TextWordBackspace);
AddButton(EngineKeyFunctions.TextWordDelete);
AddButton(EngineKeyFunctions.TextNewline);
AddButton(EngineKeyFunctions.TextSubmit);
AddButton(EngineKeyFunctions.MultilineTextSubmit);
AddButton(EngineKeyFunctions.TextSelectAll);
AddButton(EngineKeyFunctions.TextCopy);
AddButton(EngineKeyFunctions.TextCut);
AddButton(EngineKeyFunctions.TextPaste);
AddHeader("ui-options-header-text-chat");
AddButton(EngineKeyFunctions.TextHistoryPrev);
AddButton(EngineKeyFunctions.TextHistoryNext);
AddButton(EngineKeyFunctions.TextReleaseFocus);
AddButton(EngineKeyFunctions.TextScrollToBottom);
AddHeader("ui-options-header-text-other");
AddButton(EngineKeyFunctions.TextTabComplete);
AddButton(EngineKeyFunctions.TextCompleteNext);
AddButton(EngineKeyFunctions.TextCompletePrev);
foreach (var control in _keyControls.Values)
{
UpdateKeyControl(control);
}
}
private void UpdateKeyControl(KeyControl control)
{
var activeBinds = _inputManager.GetKeyBindings(control.Function);
IKeyBinding? bind1 = null;
IKeyBinding? bind2 = null;
if (activeBinds.Count > 0)
{
bind1 = activeBinds[0];
if (activeBinds.Count > 1)
{
bind2 = activeBinds[1];
}
}
control.BindButton1.Binding = bind1;
control.BindButton1.UpdateText();
control.BindButton2.Binding = bind2;
control.BindButton2.UpdateText();
control.BindButton2.Button.Disabled = activeBinds.Count == 0;
control.ResetButton.Disabled = !_inputManager.IsKeyFunctionModified(control.Function);
}
protected override void EnteredTree()
{
base.EnteredTree();
_inputManager.FirstChanceOnKeyEvent += InputManagerOnFirstChanceOnKeyEvent;
_inputManager.OnKeyBindingAdded += OnKeyBindAdded;
_inputManager.OnKeyBindingRemoved += OnKeyBindRemoved;
}
protected override void ExitedTree()
{
base.ExitedTree();
_inputManager.FirstChanceOnKeyEvent -= InputManagerOnFirstChanceOnKeyEvent;
_inputManager.OnKeyBindingAdded -= OnKeyBindAdded;
_inputManager.OnKeyBindingRemoved -= OnKeyBindRemoved;
}
private void OnKeyBindRemoved(IKeyBinding obj)
{
OnKeyBindModified(obj, true);
}
private void OnKeyBindAdded(IKeyBinding obj)
{
OnKeyBindModified(obj, false);
}
private void OnKeyBindModified(IKeyBinding bind, bool removal)
{
if (!_keyControls.TryGetValue(bind.Function, out var keyControl))
{
return;
}
if (removal && _currentlyRebinding?.KeyControl == keyControl)
{
// Don't do update if the removal was from initiating a rebind.
return;
}
UpdateKeyControl(keyControl);
if (_currentlyRebinding == keyControl.BindButton1 || _currentlyRebinding == keyControl.BindButton2)
{
_currentlyRebinding = null;
}
}
private void InputManagerOnFirstChanceOnKeyEvent(KeyEventArgs keyEvent, KeyEventType type)
{
DebugTools.Assert(IsInsideTree);
if (_currentlyRebinding == null)
{
return;
}
keyEvent.Handle();
if (type != KeyEventType.Up)
{
return;
}
var key = keyEvent.Key;
// Figure out modifiers based on key event.
// TODO: this won't allow for combinations with keys other than the standard modifier keys,
// even though the input system totally supports it.
var mods = new Keyboard.Key[3];
var i = 0;
if (keyEvent.Control && key != Keyboard.Key.Control)
{
mods[i] = Keyboard.Key.Control;
i += 1;
}
if (keyEvent.Shift && key != Keyboard.Key.Shift)
{
mods[i] = Keyboard.Key.Shift;
i += 1;
}
if (keyEvent.Alt && key != Keyboard.Key.Alt)
{
mods[i] = Keyboard.Key.Alt;
i += 1;
}
// The input system can only handle 3 modifier keys so if you hold all 4 of the modifier keys
// then system gets the shaft, I guess.
if (keyEvent.System && i != 3 && key != Keyboard.Key.LSystem && key != Keyboard.Key.RSystem)
{
mods[i] = Keyboard.Key.LSystem;
}
var function = _currentlyRebinding.KeyControl.Function;
var bindType = KeyBindingType.State;
if (ToggleFunctions.Contains(function))
{
bindType = KeyBindingType.Toggle;
}
var registration = new KeyBindingRegistration
{
Function = function,
BaseKey = key,
Mod1 = mods[0],
Mod2 = mods[1],
Mod3 = mods[2],
Priority = _currentlyRebinding.Binding?.Priority ?? 0,
Type = bindType,
CanFocus = key == Keyboard.Key.MouseLeft
|| key == Keyboard.Key.MouseRight
|| key == Keyboard.Key.MouseMiddle,
CanRepeat = false
};
_inputManager.RegisterBinding(registration);
// OnKeyBindModified will cause _currentlyRebinding to be reset and the UI to update.
_inputManager.SaveToUserData();
}
private void RebindButtonPressed(BindButton button)
{
if (_currentlyRebinding != null)
{
return;
}
_currentlyRebinding = button;
_currentlyRebinding.Button.Text = Loc.GetString("ui-options-key-prompt");
if (button.Binding != null)
{
_deferCommands.Add(() =>
{
// Have to do defer this or else there will be an exception in InputManager.
// Because this IS fired from an input event.
_inputManager.RemoveBinding(button.Binding);
});
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_deferCommands.Count == 0)
{
return;
}
foreach (var command in _deferCommands)
{
command();
}
_deferCommands.Clear();
}
private sealed class KeyControl : Control
{
public readonly BoundKeyFunction Function;
public readonly BindButton BindButton1;
public readonly BindButton BindButton2;
public readonly Button ResetButton;
public KeyControl(KeyRebindTab parent, BoundKeyFunction function)
{
Function = function;
var name = new Label
{
Text = Loc.GetString(
$"ui-options-function-{CaseConversion.PascalToKebab(function.FunctionName)}"),
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Left
};
BindButton1 = new BindButton(parent, this, StyleClass.ButtonOpenRight);
BindButton2 = new BindButton(parent, this, StyleClass.ButtonOpenLeft);
ResetButton = new Button { Text = Loc.GetString("ui-options-bind-reset"), StyleClasses = { StyleClass.Negative } };
var hBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Control {MinSize = new Vector2(5, 0)},
name,
BindButton1,
BindButton2,
new Control {MinSize = new Vector2(10, 0)},
ResetButton
}
};
ResetButton.OnPressed += args =>
{
parent._deferCommands.Add(() =>
{
parent._inputManager.ResetBindingsFor(function);
parent._inputManager.SaveToUserData();
});
};
AddChild(hBox);
}
}
private sealed class BindButton : Control
{
private readonly KeyRebindTab _tab;
public readonly KeyControl KeyControl;
public readonly Button Button;
public IKeyBinding? Binding;
public BindButton(KeyRebindTab tab, KeyControl keyControl, string styleClass)
{
_tab = tab;
KeyControl = keyControl;
Button = new Button { StyleClasses = { styleClass } };
UpdateText();
AddChild(Button);
Button.OnPressed += args =>
{
tab.RebindButtonPressed(this);
};
Button.OnKeyBindDown += ButtonOnOnKeyBindDown;
MinSize = new Vector2(200, 0);
}
protected override void EnteredTree()
{
base.EnteredTree();
_tab._inputManager.OnInputModeChanged += UpdateText;
}
protected override void ExitedTree()
{
base.ExitedTree();
_tab._inputManager.OnInputModeChanged -= UpdateText;
}
private void ButtonOnOnKeyBindDown(GUIBoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.UIRightClick)
{
if (Binding != null)
{
_tab._deferCommands.Add(() =>
{
_tab._inputManager.RemoveBinding(Binding);
_tab._inputManager.SaveToUserData();
});
}
args.Handle();
}
}
public void UpdateText()
{
Button.Text = Binding?.GetKeyString() ?? Loc.GetString("ui-options-unbound");
}
}
}
}