# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
249 lines
11 KiB
C#
249 lines
11 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client._Sunrise.StatsBoard;
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using Content.Client.Message;
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using Content.Shared._Sunrise.StatsBoard;
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using Content.Shared.GameTicking;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.RoundEnd
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{
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public sealed class RoundEndSummaryWindow : DefaultWindow
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{
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private readonly IEntityManager _entityManager;
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private readonly ISharedPlayerManager _playerManager;
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public int RoundId;
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public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, int roundId,
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RoundEndMessageEvent.RoundEndPlayerInfo[] info, string roundEndStats, SharedStatisticEntry[] statisticEntries, IEntityManager entityManager, ISharedPlayerManager playerManager) // Sunrise-Edit
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{
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_entityManager = entityManager;
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_playerManager = playerManager; // Sunrise-Edit
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MinSize = SetSize = new Vector2(700, 600); // Sunrise-Edit
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Title = Loc.GetString("round-end-summary-window-title");
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// The round end window is split into two tabs, one about the round stats
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// and the other is a list of RoundEndPlayerInfo for each player.
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// This tab would be a good place for things like: "x many people died.",
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// "clown slipped the crew x times.", "x shots were fired this round.", etc.
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// Also good for serious info.
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RoundId = roundId;
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var roundEndTabs = new TabContainer();
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roundEndTabs.AddChild(MakeRoundEndStatsTab(roundEndStats)); // Sunrise-End
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roundEndTabs.AddChild(MakeRoundEndMyStatsTab(statisticEntries)); // Sunrise-End
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roundEndTabs.AddChild(MakeRoundEndSummaryTab(gm, roundEnd, roundTimeSpan, roundId));
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roundEndTabs.AddChild(MakePlayerManifestTab(info));
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ContentsContainer.AddChild(roundEndTabs);
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OpenCenteredRight();
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MoveToFront();
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}
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private BoxContainer MakeRoundEndSummaryTab(string gamemode, string roundEnd, TimeSpan roundDuration, int roundId)
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{
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var roundEndSummaryTab = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = Loc.GetString("round-end-summary-window-round-end-summary-tab-title")
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};
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var roundEndSummaryContainerScrollbox = new ScrollContainer
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{
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VerticalExpand = true,
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Margin = new Thickness(10)
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};
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var roundEndSummaryContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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//Gamemode Name
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var gamemodeLabel = new RichTextLabel();
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var gamemodeMessage = new FormattedMessage();
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gamemodeMessage.AddMarkupOrThrow(Loc.GetString("round-end-summary-window-round-id-label", ("roundId", roundId)));
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gamemodeMessage.AddText(" ");
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gamemodeMessage.AddMarkupOrThrow(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode", gamemode)));
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gamemodeLabel.SetMessage(gamemodeMessage);
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roundEndSummaryContainer.AddChild(gamemodeLabel);
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//Duration
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var roundTimeLabel = new RichTextLabel();
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roundTimeLabel.SetMarkup(Loc.GetString("round-end-summary-window-duration-label",
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("hours", roundDuration.Hours),
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("minutes", roundDuration.Minutes),
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("seconds", roundDuration.Seconds)));
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roundEndSummaryContainer.AddChild(roundTimeLabel);
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//Round end text
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if (!string.IsNullOrEmpty(roundEnd))
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{
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var roundEndLabel = new RichTextLabel();
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roundEndLabel.SetMarkup(roundEnd);
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roundEndSummaryContainer.AddChild(roundEndLabel);
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}
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roundEndSummaryContainerScrollbox.AddChild(roundEndSummaryContainer);
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roundEndSummaryTab.AddChild(roundEndSummaryContainerScrollbox);
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return roundEndSummaryTab;
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}
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private BoxContainer MakePlayerManifestTab(RoundEndMessageEvent.RoundEndPlayerInfo[] playersInfo)
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{
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var playerManifestTab = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = Loc.GetString("round-end-summary-window-player-manifest-tab-title")
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};
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var playerInfoContainerScrollbox = new ScrollContainer
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{
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VerticalExpand = true,
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Margin = new Thickness(10)
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};
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var playerInfoContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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//Put observers at the bottom of the list. Put antags on top.
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var sortedPlayersInfo = playersInfo.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
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//Create labels for each player info.
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foreach (var playerInfo in sortedPlayersInfo)
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{
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var hBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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};
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var playerInfoText = new RichTextLabel
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{
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VerticalAlignment = VAlignment.Center,
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VerticalExpand = true,
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};
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if (playerInfo.PlayerNetEntity != null)
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{
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hBox.AddChild(new SpriteView(playerInfo.PlayerNetEntity.Value, _entityManager)
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{
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OverrideDirection = Direction.South,
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VerticalAlignment = VAlignment.Center,
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SetSize = new Vector2(32, 32),
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VerticalExpand = true,
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});
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}
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if (playerInfo.PlayerICName != null)
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{
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if (playerInfo.Observer)
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{
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playerInfoText.SetMarkup(
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Loc.GetString("round-end-summary-window-player-info-if-observer-text",
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("playerOOCName", playerInfo.PlayerOOCName),
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("playerICName", playerInfo.PlayerICName)));
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}
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else
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{
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//TODO: On Hover display a popup detailing more play info.
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//For example: their antag goals and if they completed them sucessfully.
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var icNameColor = playerInfo.Antag ? "red" : "white";
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playerInfoText.SetMarkup(
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Loc.GetString("round-end-summary-window-player-info-if-not-observer-text",
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("playerOOCName", playerInfo.PlayerOOCName),
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("icNameColor", icNameColor),
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("playerICName", playerInfo.PlayerICName),
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("playerRole", Loc.GetString(playerInfo.Role))));
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}
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}
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hBox.AddChild(playerInfoText);
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playerInfoContainer.AddChild(hBox);
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}
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playerInfoContainerScrollbox.AddChild(playerInfoContainer);
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playerManifestTab.AddChild(playerInfoContainerScrollbox);
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return playerManifestTab;
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}
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// Sunrise-Start
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private BoxContainer MakeRoundEndStatsTab(string stats)
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{
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var roundEndSummaryTab = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = Loc.GetString("round-end-summary-window-stats-tab-title")
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};
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var roundEndSummaryContainerScrollbox = new ScrollContainer
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{
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VerticalExpand = true,
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Margin = new Thickness(10)
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};
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var roundEndSummaryContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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//Round end text
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if (!string.IsNullOrEmpty(stats))
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{
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var statsLabel = new RichTextLabel();
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statsLabel.SetMarkup(stats);
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roundEndSummaryContainer.AddChild(statsLabel);
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}
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roundEndSummaryContainerScrollbox.AddChild(roundEndSummaryContainer);
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roundEndSummaryTab.AddChild(roundEndSummaryContainerScrollbox);
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return roundEndSummaryTab;
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}
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private BoxContainer MakeRoundEndMyStatsTab(SharedStatisticEntry[] statisticEntries)
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{
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var roundEndSummaryTab = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = Loc.GetString("round-end-summary-window-my-stats-tab-title")
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};
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var roundEndSummaryContainerScrollbox = new ScrollContainer
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{
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VerticalExpand = true,
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Margin = new Thickness(10),
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};
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var statsEntries = new StatsEntries();
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foreach (var statisticEntry in statisticEntries)
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{
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if (statisticEntry.FirstActor != _playerManager.LocalSession!.UserId)
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continue;
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var statsEntry = new StatsEntry(statisticEntry.Name, statisticEntry.TotalTakeDamage,
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statisticEntry.TotalTakeHeal, statisticEntry.TotalInflictedDamage,
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statisticEntry.TotalInflictedHeal, statisticEntry.SlippedCount,
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statisticEntry.CreamedCount, statisticEntry.DoorEmagedCount, statisticEntry.ElectrocutedCount,
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statisticEntry.CuffedCount, statisticEntry.AbsorbedPuddleCount, statisticEntry.SpentTk ?? 0,
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statisticEntry.DeadCount, statisticEntry.HumanoidKillCount, statisticEntry.KilledMouseCount,
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statisticEntry.CuffedTime, statisticEntry.SpaceTime, statisticEntry.SleepTime,
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statisticEntry.IsInteractedCaptainCard ? Loc.GetString("accept-cloning-window-accept-button") : Loc.GetString("accept-cloning-window-deny-button"));
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statsEntries.AddEntry(statsEntry);
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}
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roundEndSummaryContainerScrollbox.AddChild(statsEntries);
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roundEndSummaryTab.AddChild(roundEndSummaryContainerScrollbox);
|
|
|
|
return roundEndSummaryTab;
|
|
}
|
|
// Sunrise-End
|
|
}
|
|
|
|
}
|