218 lines
6 KiB
C#
218 lines
6 KiB
C#
using Content.Client.Gameplay;
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using Content.Client.Ghost;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Client.UserInterface.Systems.Ghost.Widgets;
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using Content.Shared.Ghost;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Content.Client._Sunrise.ServersHub;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Content.Sunrise.Interfaces.Shared;
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using Robust.Shared.Configuration;
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using Content.Shared._Sunrise.NewLife;
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using GhostWarpsResponseEvent = Content.Shared.Ghost.SharedGhostSystem.GhostWarpsResponseEvent;
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namespace Content.Client.UserInterface.Systems.Ghost;
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// TODO hud refactor BEFORE MERGE fix ghost gui being too far up
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public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSystem>
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{
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[Dependency] private readonly IEntityNetworkManager _net = default!;
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[Dependency] private readonly ServersHubManager _serversHubManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private ISharedSponsorsManager? _sponsorsManager; // Sunrise-Sponsors
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[UISystemDependency] private readonly GhostSystem? _system = default;
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private GhostGui? Gui => UIManager.GetActiveUIWidgetOrNull<GhostGui>();
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public override void Initialize()
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{
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base.Initialize();
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var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
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gameplayStateLoad.OnScreenLoad += OnScreenLoad;
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gameplayStateLoad.OnScreenUnload += OnScreenUnload;
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IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Sunrise-Sponsors
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}
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private void OnScreenLoad()
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{
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LoadGui();
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}
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private void OnScreenUnload()
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{
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UnloadGui();
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}
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public void OnSystemLoaded(GhostSystem system)
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{
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system.PlayerRemoved += OnPlayerRemoved;
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system.PlayerUpdated += OnPlayerUpdated;
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system.PlayerAttached += OnPlayerAttached;
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system.PlayerDetached += OnPlayerDetached;
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system.GhostWarpsResponse += OnWarpsResponse;
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system.GhostRoleCountUpdated += OnRoleCountUpdated;
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}
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public void OnSystemUnloaded(GhostSystem system)
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{
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system.PlayerRemoved -= OnPlayerRemoved;
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system.PlayerUpdated -= OnPlayerUpdated;
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system.PlayerAttached -= OnPlayerAttached;
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system.PlayerDetached -= OnPlayerDetached;
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system.GhostWarpsResponse -= OnWarpsResponse;
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system.GhostRoleCountUpdated -= OnRoleCountUpdated;
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}
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public void UpdateGui()
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{
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if (Gui == null)
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{
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return;
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}
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Gui.Visible = _system?.IsGhost ?? false;
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// Sunrise-Start
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var newLifeEnable = _cfg.GetCVar(SunriseCCVars.NewLifeEnable);
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var canRespawn = false;
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if (newLifeEnable)
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{
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var sponsorOnly = _cfg.GetCVar(SunriseCCVars.NewLifeSponsorOnly);
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if (sponsorOnly && _sponsorsManager != null)
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{
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if (_sponsorsManager.ClientAllowedRespawn() || !sponsorOnly)
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{
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canRespawn = true;
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}
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else
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{
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canRespawn = false;
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}
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}
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else
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{
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canRespawn = true;
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}
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}
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// Sunrise-End
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Gui.Update(_system?.AvailableGhostRoleCount, _system?.Player?.CanReturnToBody, canRespawn);
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}
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private void OnPlayerRemoved(GhostComponent component)
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{
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Gui?.Hide();
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}
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private void OnPlayerUpdated(GhostComponent component)
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{
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UpdateGui();
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}
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private void OnPlayerAttached(GhostComponent component)
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{
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if (Gui == null)
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return;
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Gui.Visible = true;
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UpdateGui();
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}
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private void OnPlayerDetached()
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{
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Gui?.Hide();
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}
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private void OnWarpsResponse(GhostWarpsResponseEvent msg)
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{
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if (Gui?.TargetWindow is not { } window)
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return;
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window.UpdateWarps(msg.Players, msg.Places, msg.Antagonists);
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window.Populate();
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}
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private void OnRoleCountUpdated(GhostUpdateGhostRoleCountEvent msg)
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{
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UpdateGui();
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}
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private void OnWarpClicked(NetEntity player)
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{
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var msg = new GhostWarpToTargetRequestEvent(player);
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_net.SendSystemNetworkMessage(msg);
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}
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private void OnGhostnadoClicked()
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{
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var msg = new GhostnadoRequestEvent();
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_net.SendSystemNetworkMessage(msg);
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}
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public void LoadGui()
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{
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if (Gui == null)
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return;
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Gui.RequestWarpsPressed += RequestWarps;
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Gui.ReturnToBodyPressed += ReturnToBody;
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Gui.GhostRolesPressed += GhostRolesPressed;
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Gui.RespawnPressed += Respawn; // Sunrise-Sponsors
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Gui.ChangeServerPressed += ChangeServerPressed;
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Gui.TargetWindow.WarpClicked += OnWarpClicked;
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// Sunrise edit - нету фичи
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// Gui.TargetWindow.OnGhostnadoClicked += OnGhostnadoClicked;
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UpdateGui();
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}
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public void UnloadGui()
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{
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if (Gui == null)
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return;
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Gui.RequestWarpsPressed -= RequestWarps;
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Gui.ReturnToBodyPressed -= ReturnToBody;
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Gui.GhostRolesPressed -= GhostRolesPressed;
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Gui.RespawnPressed -= Respawn; // Sunrise-Sponsors
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Gui.ChangeServerPressed -= ChangeServerPressed;
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Gui.TargetWindow.WarpClicked -= OnWarpClicked;
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Gui.Hide();
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}
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private void ReturnToBody()
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{
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_system?.ReturnToBody();
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}
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// Sunrise-Sponsors-Start
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private void Respawn()
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{
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var msg = new NewLifeOpenRequest();
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_net.SendSystemNetworkMessage(msg);
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}
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// Sunrise-Sponsors-End
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private void RequestWarps()
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{
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_system?.RequestWarps();
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Gui?.TargetWindow.Populate();
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Gui?.TargetWindow.OpenCentered();
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}
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private void GhostRolesPressed()
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{
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_system?.OpenGhostRoles();
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}
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private void ChangeServerPressed()
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{
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_serversHubManager.ToggleWindow();
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}
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}
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