# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
324 lines
12 KiB
C#
324 lines
12 KiB
C#
using System.Linq;
|
|
using System.Numerics;
|
|
using Content.Client.Gameplay;
|
|
using Content.Client.Stylesheets;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.Ghost;
|
|
using Content.Shared.Voting;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.Console;
|
|
using Robust.Client.State;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Client.UserInterface.XAML;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Console;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Client.Voting.UI
|
|
{
|
|
[GenerateTypedNameReferences]
|
|
public sealed partial class VoteCallMenu : BaseWindow
|
|
{
|
|
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
|
|
[Dependency] private readonly IVoteManager _voteManager = default!;
|
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
[Dependency] private readonly IClientNetManager _netManager = default!;
|
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
|
[Dependency] private readonly IEntityNetworkManager _entNetManager = default!;
|
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
|
[Dependency] private readonly IStateManager _state = default!;
|
|
|
|
private VotingSystem _votingSystem;
|
|
|
|
public StandardVoteType Type;
|
|
|
|
public Dictionary<StandardVoteType, CreateVoteOption> AvailableVoteOptions = new Dictionary<StandardVoteType, CreateVoteOption>()
|
|
{
|
|
{ StandardVoteType.Restart, new CreateVoteOption("ui-vote-type-restart", new(), false, null) },
|
|
{ StandardVoteType.Preset, new CreateVoteOption("ui-vote-type-gamemode", new(), false, null) },
|
|
{ StandardVoteType.Map, new CreateVoteOption("ui-vote-type-map", new(), false, null) },
|
|
{ StandardVoteType.Votekick, new CreateVoteOption("ui-vote-type-votekick", new(), true, 0) }
|
|
};
|
|
|
|
public Dictionary<string, string> VotekickReasons = new Dictionary<string, string>()
|
|
{
|
|
{ VotekickReasonType.Raiding.ToString(), Loc.GetString("ui-vote-votekick-type-raiding") },
|
|
{ VotekickReasonType.Cheating.ToString(), Loc.GetString("ui-vote-votekick-type-cheating") },
|
|
{ VotekickReasonType.Spam.ToString(), Loc.GetString("ui-vote-votekick-type-spamming") }
|
|
};
|
|
|
|
public Dictionary<NetUserId, (NetEntity, string)> PlayerList = new();
|
|
|
|
public OptionButton? _followDropdown = null;
|
|
|
|
public bool IsAllowedVotekick = false;
|
|
|
|
public VoteCallMenu()
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
RobustXamlLoader.Load(this);
|
|
_votingSystem = _entityManager.System<VotingSystem>();
|
|
|
|
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSystem;
|
|
CloseButton.OnPressed += _ => Close();
|
|
// Sunrise-Start
|
|
var deathTimeReq = _cfg.GetCVar(CCVars.VotekickEligibleVoterDeathtime);
|
|
if (_cfg.GetCVar(CCVars.VotekickInitiatorWhitelistedRequirement))
|
|
{
|
|
VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice-whitelist", ("ghostTimeReq", deathTimeReq));
|
|
}
|
|
else if (_cfg.GetCVar(CCVars.VotekickInitiatorTimeRequirement))
|
|
{
|
|
var timeReq = _cfg.GetCVar(CCVars.VotekickEligibleVoterPlaytime);
|
|
VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice-time-req", ("timeReq", timeReq), ("ghostTimeReq", deathTimeReq));
|
|
}
|
|
else
|
|
{
|
|
VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice", ("ghostTimeReq", deathTimeReq));
|
|
}
|
|
// Sunrise-End
|
|
foreach (StandardVoteType voteType in Enum.GetValues<StandardVoteType>())
|
|
{
|
|
var option = AvailableVoteOptions[voteType];
|
|
VoteTypeButton.AddItem(Loc.GetString(option.Name), (int)voteType);
|
|
}
|
|
|
|
// Sunrise-Start
|
|
var loc = IoCManager.Resolve<ILocalizationManager>();
|
|
DetailsEdit.Placeholder = new Rope.Leaf(loc.GetString("ui-vote-votekick-details-placeholder"));
|
|
// Sunrise-End
|
|
|
|
_state.OnStateChanged += OnStateChanged;
|
|
VoteTypeButton.OnItemSelected += VoteTypeSelected;
|
|
CreateButton.OnPressed += CreatePressed;
|
|
FollowButton.OnPressed += FollowSelected;
|
|
}
|
|
|
|
protected override void Opened()
|
|
{
|
|
base.Opened();
|
|
|
|
_netManager.ClientSendMessage(new MsgVoteMenu());
|
|
|
|
_voteManager.CanCallVoteChanged += CanCallVoteChanged;
|
|
_votingSystem.VotePlayerListResponse += UpdateVotePlayerList;
|
|
_votingSystem.RequestVotePlayerList();
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
base.Close();
|
|
|
|
_voteManager.CanCallVoteChanged -= CanCallVoteChanged;
|
|
_votingSystem.VotePlayerListResponse -= UpdateVotePlayerList;
|
|
}
|
|
|
|
protected override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
UpdateVoteTimeout();
|
|
}
|
|
|
|
private void OnStateChanged(StateChangedEventArgs obj)
|
|
{
|
|
if (obj.NewState is not GameplayState)
|
|
return;
|
|
|
|
Close();
|
|
}
|
|
|
|
private void CanCallVoteChanged(bool obj)
|
|
{
|
|
if (!obj)
|
|
Close();
|
|
}
|
|
|
|
private void UpdateVotePlayerList(VotePlayerListResponseEvent msg)
|
|
{
|
|
Dictionary<string, string> optionsList = new();
|
|
Dictionary<NetUserId, (NetEntity, string)> playerList = new();
|
|
foreach ((NetUserId, NetEntity, string) player in msg.Players)
|
|
{
|
|
optionsList.Add(player.Item1.ToString(), player.Item3);
|
|
playerList.Add(player.Item1, (player.Item2, player.Item3));
|
|
}
|
|
if (optionsList.Count == 0)
|
|
optionsList.Add(" ", " ");
|
|
|
|
PlayerList = playerList;
|
|
|
|
IsAllowedVotekick = !msg.Denied;
|
|
|
|
var updatedDropdownOption = AvailableVoteOptions[StandardVoteType.Votekick];
|
|
updatedDropdownOption.Dropdowns = new List<Dictionary<string, string>>() { optionsList, VotekickReasons };
|
|
AvailableVoteOptions[StandardVoteType.Votekick] = updatedDropdownOption;
|
|
}
|
|
|
|
private void CreatePressed(BaseButton.ButtonEventArgs obj)
|
|
{
|
|
var typeId = VoteTypeButton.SelectedId;
|
|
var voteType = AvailableVoteOptions[(StandardVoteType)typeId];
|
|
|
|
var commandArgs = "";
|
|
|
|
if (voteType.Dropdowns == null || voteType.Dropdowns.Count == 0)
|
|
{
|
|
_consoleHost.LocalShell.RemoteExecuteCommand($"createvote {((StandardVoteType)typeId).ToString()}");
|
|
}
|
|
else
|
|
{
|
|
int i = 0;
|
|
foreach(var dropdowns in VoteOptionsButtonContainer.Children)
|
|
{
|
|
if (dropdowns is OptionButton optionButton && AvailableVoteOptions[(StandardVoteType)typeId].Dropdowns != null)
|
|
{
|
|
commandArgs += AvailableVoteOptions[(StandardVoteType)typeId].Dropdowns[i].ElementAt(optionButton.SelectedId).Key + " ";
|
|
i++;
|
|
}
|
|
}
|
|
|
|
commandArgs += $"\"{Rope.Collapse(DetailsEdit.TextRope)}\""; // Sunrise-Edit
|
|
_consoleHost.LocalShell.RemoteExecuteCommand($"createvote {((StandardVoteType)typeId).ToString()} {commandArgs}");
|
|
}
|
|
|
|
Close();
|
|
}
|
|
|
|
private void UpdateVoteTimeout()
|
|
{
|
|
var typeKey = (StandardVoteType)VoteTypeButton.SelectedId;
|
|
var isAvailable = _voteManager.CanCallStandardVote(typeKey, out var timeout);
|
|
if (typeKey == StandardVoteType.Votekick && !IsAllowedVotekick)
|
|
{
|
|
CreateButton.Disabled = true;
|
|
}
|
|
else
|
|
{
|
|
CreateButton.Disabled = !isAvailable;
|
|
}
|
|
VoteTypeTimeoutLabel.Visible = !isAvailable;
|
|
|
|
if (!isAvailable)
|
|
{
|
|
if (timeout == TimeSpan.Zero)
|
|
{
|
|
VoteTypeTimeoutLabel.Text = Loc.GetString("ui-vote-type-not-available");
|
|
}
|
|
else
|
|
{
|
|
var remaining = timeout - _gameTiming.RealTime;
|
|
VoteTypeTimeoutLabel.Text = Loc.GetString("ui-vote-type-timeout", ("remaining", remaining.ToString("mm\\:ss")));
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void ButtonSelected(OptionButton.ItemSelectedEventArgs obj)
|
|
{
|
|
obj.Button.SelectId(obj.Id);
|
|
}
|
|
|
|
private void FollowSelected(Button.ButtonEventArgs obj)
|
|
{
|
|
if (_followDropdown == null)
|
|
return;
|
|
|
|
if (_followDropdown.SelectedId >= PlayerList.Count)
|
|
return;
|
|
|
|
var netEntity = PlayerList.ElementAt(_followDropdown.SelectedId).Value.Item1;
|
|
|
|
var msg = new GhostWarpToTargetRequestEvent(netEntity);
|
|
_entNetManager.SendSystemNetworkMessage(msg);
|
|
}
|
|
|
|
private void VoteTypeSelected(OptionButton.ItemSelectedEventArgs obj)
|
|
{
|
|
VoteTypeButton.SelectId(obj.Id);
|
|
|
|
VoteNotTrustedLabel.Visible = false;
|
|
if ((StandardVoteType)obj.Id == StandardVoteType.Votekick)
|
|
{
|
|
if (!IsAllowedVotekick)
|
|
{
|
|
VoteNotTrustedLabel.Visible = true;
|
|
var updatedDropdownOption = AvailableVoteOptions[StandardVoteType.Votekick];
|
|
updatedDropdownOption.Dropdowns = new List<Dictionary<string, string>>();
|
|
AvailableVoteOptions[StandardVoteType.Votekick] = updatedDropdownOption;
|
|
}
|
|
else
|
|
{
|
|
_votingSystem.RequestVotePlayerList();
|
|
}
|
|
}
|
|
|
|
VoteWarningLabel.Visible = AvailableVoteOptions[(StandardVoteType)obj.Id].EnableVoteWarning;
|
|
FollowButton.Visible = false;
|
|
|
|
var voteList = AvailableVoteOptions[(StandardVoteType)obj.Id].Dropdowns;
|
|
|
|
VoteOptionsButtonContainer.RemoveAllChildren();
|
|
if (voteList != null)
|
|
{
|
|
int i = 0;
|
|
foreach (var voteDropdown in voteList)
|
|
{
|
|
var optionButton = new OptionButton();
|
|
int j = 0;
|
|
foreach (var (key, value) in voteDropdown)
|
|
{
|
|
optionButton.AddItem(Loc.GetString(value), j);
|
|
j++;
|
|
}
|
|
VoteOptionsButtonContainer.AddChild(optionButton);
|
|
optionButton.Visible = true;
|
|
optionButton.OnItemSelected += ButtonSelected;
|
|
optionButton.Margin = new Thickness(2, 1);
|
|
if (AvailableVoteOptions[(StandardVoteType)obj.Id].FollowDropdownId != null && AvailableVoteOptions[(StandardVoteType)obj.Id].FollowDropdownId == i)
|
|
{
|
|
_followDropdown = optionButton;
|
|
FollowButton.Visible = true;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
|
|
{
|
|
return DragMode.Move;
|
|
}
|
|
}
|
|
|
|
[UsedImplicitly, AnyCommand]
|
|
public sealed class VoteMenuCommand : LocalizedCommands
|
|
{
|
|
public override string Command => "votemenu";
|
|
|
|
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
new VoteCallMenu().OpenCentered();
|
|
}
|
|
}
|
|
|
|
public record struct CreateVoteOption
|
|
{
|
|
public string Name;
|
|
public List<Dictionary<string, string>> Dropdowns;
|
|
public bool EnableVoteWarning;
|
|
public int? FollowDropdownId; // If set, this will enable the Follow button and use the dropdown matching the ID as input.
|
|
|
|
public CreateVoteOption(string name, List<Dictionary<string, string>> dropdowns, bool enableVoteWarning, int? followDropdownId)
|
|
{
|
|
Name = name;
|
|
Dropdowns = dropdowns;
|
|
EnableVoteWarning = enableVoteWarning;
|
|
FollowDropdownId = followDropdownId;
|
|
}
|
|
}
|
|
}
|