# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
1116 lines
45 KiB
C#
1116 lines
45 KiB
C#
using System.Linq;
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using System.Net.Http;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Content.Server.Administration.Managers;
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using Content.Server.Afk;
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using Content.Server.Database;
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using Content.Server.Discord;
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using Content.Server.GameTicking;
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using Content.Server.Players.RateLimiting;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Mind;
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using Content.Shared.Players.RateLimiting;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Sunrise.Interfaces.Shared; // Sunrise-Sponsors
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using Content.Shared.Database; // Sunrise-Ahelp-Antispam, based on Starlight Build: https://github.com/ss14Starlight/space-station-14/pull/85
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namespace Content.Server.Administration.Systems
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{
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[UsedImplicitly]
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public sealed partial class BwoinkSystem : SharedBwoinkSystem
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{
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private const string RateLimitKey = "AdminHelp";
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerLocator _playerLocator = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly IAfkManager _afkManager = default!;
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[Dependency] private readonly IServerDbManager _dbManager = default!;
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[Dependency] private readonly PlayerRateLimitManager _rateLimit = default!;
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private ISharedSponsorsManager? _sponsorsManager; // Sunrise-Sponsors
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[Dependency] private readonly IBanManager _banManager = default!; // Sunrise-Ahelp-Antispam, based on Starlight Build: https://github.com/ss14Starlight/space-station-14/pull/85
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[Dependency] private readonly DiscordWebhook _discord = default!;
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[GeneratedRegex(@"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")]
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private static partial Regex DiscordRegex();
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private string _webhookUrl = string.Empty;
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private WebhookData? _webhookData;
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private string _onCallUrl = string.Empty;
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private WebhookData? _onCallData;
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private ISawmill _sawmill = default!;
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private HttpClient _httpClient = default!;
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private string _footerIconUrl = string.Empty;
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private string _avatarUrl = string.Empty;
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private string _serverName = string.Empty;
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private readonly Dictionary<NetUserId, DiscordRelayInteraction> _relayMessages = new();
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private Dictionary<NetUserId, string> _oldMessageIds = new();
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private readonly Dictionary<NetUserId, Queue<DiscordRelayedData>> _messageQueues = new();
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private readonly HashSet<NetUserId> _processingChannels = new();
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private readonly Dictionary<NetUserId, (TimeSpan Timestamp, bool Typing)> _typingUpdateTimestamps = new();
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private string _overrideClientName = string.Empty;
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// Max embed description length is 4096, according to https://discord.com/developers/docs/resources/channel#embed-object-embed-limits
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// Keep small margin, just to be safe
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private const ushort DescriptionMax = 4000;
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// Maximum length a message can be before it is cut off
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// Should be shorter than DescriptionMax
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private const ushort MessageLengthCap = 3000;
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// Sunrise-Ahelp-Antispam-Start
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// Based on Starlight Build: https://github.com/ss14Starlight/space-station-14/pull/85
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private readonly TimeSpan _messageCooldown = TimeSpan.FromSeconds(2);
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private readonly Queue<(NetUserId Channel, string Text, TimeSpan Timestamp)> _recentMessages = new();
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private const int MaxRecentMessages = 10;
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private const int SpamCheckMessageCount = 3;
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// Sunrise-Ahelp-Antispam-End
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// Text to be used to cut off messages that are too long. Should be shorter than MessageLengthCap
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private const string TooLongText = "... **(too long)**";
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private int _maxAdditionalChars;
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private readonly Dictionary<NetUserId, DateTime> _activeConversations = new();
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public override void Initialize()
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{
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base.Initialize();
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// Sunrise added start
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_httpClient = _discord.GetClient();
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// Sunrise added end
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Subs.CVar(_config, CCVars.DiscordOnCallWebhook, OnCallChanged, true);
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Subs.CVar(_config, CCVars.DiscordAHelpWebhook, OnWebhookChanged, true);
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Subs.CVar(_config, CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged, true);
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Subs.CVar(_config, CCVars.DiscordAHelpAvatar, OnAvatarChanged, true);
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Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true);
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Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
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_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
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var defaultParams = new AHelpMessageParams(
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string.Empty,
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string.Empty,
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true,
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_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
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_gameTicker.RunLevel,
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playedSound: false
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);
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_maxAdditionalChars = GenerateAHelpMessage(defaultParams).Message.Length;
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
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SubscribeNetworkEvent<BwoinkClientTypingUpdated>(OnClientTypingUpdated);
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SubscribeNetworkEvent<BwoinkRequestDbMessages>(OnRequestDbMessages);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => _activeConversations.Clear());
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_rateLimit.Register(
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RateLimitKey,
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new RateLimitRegistration(CCVars.AhelpRateLimitPeriod,
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CCVars.AhelpRateLimitCount,
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PlayerRateLimitedAction)
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);
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IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Sunrise-Sponsors
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}
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private async void OnCallChanged(string url)
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{
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_onCallUrl = url;
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if (url == string.Empty)
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return;
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var match = DiscordRegex().Match(url);
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if (!match.Success)
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{
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Log.Error("On call URL does not appear to be valid.");
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return;
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}
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if (match.Groups.Count <= 2)
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{
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Log.Error("Could not get webhook ID or token for on call URL.");
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return;
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}
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var webhookId = match.Groups[1].Value;
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var webhookToken = match.Groups[2].Value;
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_onCallData = await GetWebhookData(webhookId, webhookToken);
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}
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private void PlayerRateLimitedAction(ICommonSession obj)
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{
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RaiseNetworkEvent(
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new BwoinkTextMessage(obj.UserId, default, Loc.GetString("bwoink-system-rate-limited"), playSound: false),
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obj.Channel);
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}
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private void OnOverrideChanged(string obj)
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{
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_overrideClientName = obj;
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}
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private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Disconnected)
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{
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if (_activeConversations.TryGetValue(e.Session.UserId, out var lastMessageTime))
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{
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var timeSinceLastMessage = DateTime.Now - lastMessageTime;
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if (timeSinceLastMessage > TimeSpan.FromMinutes(5))
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{
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_activeConversations.Remove(e.Session.UserId);
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return; // Do not send disconnect message if timeout exceeded
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}
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}
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// Check if the user has been banned
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var ban = await _dbManager.GetServerBanAsync(null, e.Session.UserId, null, null);
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if (ban != null)
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{
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var banMessage = Loc.GetString("bwoink-system-player-banned", ("banReason", ban.Reason));
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NotifyAdmins(e.Session, banMessage, PlayerStatusType.Banned);
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_activeConversations.Remove(e.Session.UserId);
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return;
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}
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}
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// Notify all admins if a player disconnects or reconnects
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var message = e.NewStatus switch
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{
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SessionStatus.Connected => Loc.GetString("bwoink-system-player-reconnecting"),
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SessionStatus.Disconnected => Loc.GetString("bwoink-system-player-disconnecting"),
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_ => null
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};
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if (message != null)
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{
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var statusType = e.NewStatus == SessionStatus.Connected
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? PlayerStatusType.Connected
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: PlayerStatusType.Disconnected;
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NotifyAdmins(e.Session, message, statusType);
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}
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if (e.NewStatus != SessionStatus.InGame)
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return;
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RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(_webhookUrl)), e.Session);
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}
|
|
|
|
private void NotifyAdmins(ICommonSession session, string message, PlayerStatusType statusType)
|
|
{
|
|
if (!_activeConversations.ContainsKey(session.UserId))
|
|
{
|
|
// If the user is not part of an active conversation, do not notify admins.
|
|
return;
|
|
}
|
|
|
|
// Get the current timestamp
|
|
var timestamp = DateTime.Now.ToString("HH:mm:ss");
|
|
var roundTime = _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss");
|
|
|
|
// Determine the icon based on the status type
|
|
string icon = statusType switch
|
|
{
|
|
PlayerStatusType.Connected => ":green_circle:",
|
|
PlayerStatusType.Disconnected => ":red_circle:",
|
|
PlayerStatusType.Banned => ":no_entry:",
|
|
_ => ":question:"
|
|
};
|
|
|
|
// Create the message parameters for Discord
|
|
var messageParams = new AHelpMessageParams(
|
|
session.Name,
|
|
message,
|
|
true,
|
|
roundTime,
|
|
_gameTicker.RunLevel,
|
|
playedSound: true,
|
|
icon: icon
|
|
);
|
|
|
|
// Create the message for in-game with username
|
|
var color = statusType switch
|
|
{
|
|
PlayerStatusType.Connected => Color.Green.ToHex(),
|
|
PlayerStatusType.Disconnected => Color.Yellow.ToHex(),
|
|
PlayerStatusType.Banned => Color.Orange.ToHex(),
|
|
_ => Color.Gray.ToHex(),
|
|
};
|
|
var inGameMessage = $"[color={color}]{session.Name} {message}[/color]";
|
|
|
|
var bwoinkMessage = new BwoinkTextMessage(
|
|
userId: session.UserId,
|
|
trueSender: SystemUserId,
|
|
text: inGameMessage,
|
|
sentAt: DateTime.Now,
|
|
playSound: false
|
|
);
|
|
|
|
var admins = GetTargetAdmins();
|
|
foreach (var admin in admins)
|
|
{
|
|
RaiseNetworkEvent(bwoinkMessage, admin);
|
|
}
|
|
|
|
// Enqueue the message for Discord relay
|
|
if (_webhookUrl != string.Empty)
|
|
{
|
|
// if (!_messageQueues.ContainsKey(session.UserId))
|
|
// _messageQueues[session.UserId] = new Queue<string>();
|
|
//
|
|
// var escapedText = FormattedMessage.EscapeText(message);
|
|
// messageParams.Message = escapedText;
|
|
//
|
|
// var discordMessage = GenerateAHelpMessage(messageParams);
|
|
// _messageQueues[session.UserId].Enqueue(discordMessage);
|
|
|
|
var queue = _messageQueues.GetOrNew(session.UserId);
|
|
var escapedText = FormattedMessage.EscapeText(message);
|
|
messageParams.Message = escapedText;
|
|
var discordMessage = GenerateAHelpMessage(messageParams);
|
|
queue.Enqueue(discordMessage);
|
|
}
|
|
}
|
|
|
|
private void OnGameRunLevelChanged(GameRunLevelChangedEvent args)
|
|
{
|
|
// Don't make a new embed if we
|
|
// 1. were in the lobby just now, and
|
|
// 2. are not entering the lobby or directly into a new round.
|
|
if (args.Old is GameRunLevel.PreRoundLobby ||
|
|
args.New is not (GameRunLevel.PreRoundLobby or GameRunLevel.InRound))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the Discord message IDs of the previous round
|
|
_oldMessageIds = new Dictionary<NetUserId, string>();
|
|
foreach (var (user, interaction) in _relayMessages)
|
|
{
|
|
var id = interaction.Id;
|
|
if (id == null)
|
|
return;
|
|
|
|
_oldMessageIds[user] = id;
|
|
}
|
|
|
|
_relayMessages.Clear();
|
|
}
|
|
|
|
private void OnClientTypingUpdated(BwoinkClientTypingUpdated msg, EntitySessionEventArgs args)
|
|
{
|
|
if (_typingUpdateTimestamps.TryGetValue(args.SenderSession.UserId, out var tuple) &&
|
|
tuple.Typing == msg.Typing &&
|
|
tuple.Timestamp + TimeSpan.FromSeconds(1) > _timing.RealTime)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_typingUpdateTimestamps[args.SenderSession.UserId] = (_timing.RealTime, msg.Typing);
|
|
|
|
// Non-admins can only ever type on their own ahelp, guard against fake messages
|
|
var isAdmin = _adminManager.GetAdminData(args.SenderSession)?.HasFlag(AdminFlags.Adminhelp) ?? false;
|
|
var channel = isAdmin ? msg.Channel : args.SenderSession.UserId;
|
|
var update = new BwoinkPlayerTypingUpdated(channel, args.SenderSession.Name, msg.Typing);
|
|
|
|
foreach (var admin in GetTargetAdmins())
|
|
{
|
|
if (admin.UserId == args.SenderSession.UserId)
|
|
continue;
|
|
|
|
RaiseNetworkEvent(update, admin);
|
|
}
|
|
}
|
|
|
|
// Sunrise-Start
|
|
private async void OnRequestDbMessages(BwoinkRequestDbMessages msg, EntitySessionEventArgs args)
|
|
{
|
|
var isAdmin = _adminManager.IsAdmin(args.SenderSession);
|
|
|
|
var messages = (await _dbManager.GetAHelpMessagesByReceiverAsync(msg.UserId))
|
|
.OrderBy(message => message.SentAt);
|
|
|
|
var history = new List<BwoinkTextMessage>();
|
|
foreach (var aHelpMessage in messages)
|
|
{
|
|
if (aHelpMessage.AdminOnly && !isAdmin)
|
|
continue;
|
|
|
|
var formatMessage = await FormatDbAhelpMessage(
|
|
aHelpMessage.Message,
|
|
(NetUserId)aHelpMessage.SenderUserId,
|
|
aHelpMessage.PlaySound,
|
|
aHelpMessage.AdminOnly);
|
|
|
|
var bwoinkTextMessage = new BwoinkTextMessage(
|
|
(NetUserId)aHelpMessage.ReceiverUserId,
|
|
(NetUserId)aHelpMessage.SenderUserId,
|
|
formatMessage,
|
|
aHelpMessage.SentAt.DateTime.ToLocalTime(),
|
|
playSound: aHelpMessage.PlaySound,
|
|
adminOnly: aHelpMessage.AdminOnly,
|
|
dbLoad: true);
|
|
|
|
history.Add(bwoinkTextMessage);
|
|
}
|
|
|
|
var historyEvent = new BwoinkTextHistoryMessage(msg.UserId, history);
|
|
RaiseNetworkEvent(historyEvent, args.SenderSession.Channel);
|
|
}
|
|
|
|
private async Task<string> FormatDbAhelpMessage(string message, NetUserId senderUserId,
|
|
bool playSound = true, bool adminOnly = false)
|
|
{
|
|
/*
|
|
* SUNRISE-TODO: Ахуенная идея, обращаться к БД при каждом форматировании сообщения.
|
|
* Очевидно нужно использовать кеширование, но мне впадлу.
|
|
*/
|
|
var senderAdmin = await _adminManager.LoadAdminData(senderUserId);
|
|
var senderData = await _dbManager.GetPlayerRecordByUserId(senderUserId);
|
|
var username = "";
|
|
if (senderData != null)
|
|
{
|
|
username = senderData.LastSeenUserName;
|
|
}
|
|
|
|
string bwoinkText;
|
|
var adminPrefix = "";
|
|
|
|
if (_config.GetCVar(CCVars.AhelpAdminPrefix) && senderAdmin is not null && senderAdmin.Value.dat.Title is not null)
|
|
{
|
|
adminPrefix = $"[bold]\\[{senderAdmin.Value.dat.Title}\\][/bold] ";
|
|
}
|
|
|
|
if (senderAdmin is not null &&
|
|
senderAdmin.Value.dat.Flags ==
|
|
AdminFlags.Mentor) // Mentor. Not full admin. That's why it's colored differently.
|
|
{
|
|
bwoinkText = $"[color=purple]{adminPrefix}{username}[/color]";
|
|
}
|
|
else if (senderAdmin is not null && senderAdmin.Value.dat.Flags.HasFlag(AdminFlags.Adminhelp))
|
|
{
|
|
bwoinkText = $"[color=red]{adminPrefix}{username}[/color]";
|
|
}
|
|
else if (_sponsorsManager != null)
|
|
{
|
|
_sponsorsManager.TryGetOocColor(senderUserId, out var oocColor);
|
|
_sponsorsManager.TryGetOocTitle(senderUserId, out var oocTitle);
|
|
var sponsorTitle = oocTitle is null ? "" : $"\\[{oocTitle}\\]";
|
|
if (oocColor != null)
|
|
{
|
|
bwoinkText = $"[color={oocColor.Value.ToHex()}]{sponsorTitle} {username}[/color]";
|
|
}
|
|
else
|
|
{
|
|
bwoinkText = $"{sponsorTitle} {username}";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bwoinkText = $"{username}";
|
|
}
|
|
|
|
var escapedText = FormattedMessage.EscapeText(message);
|
|
|
|
return $"{(adminOnly ? Loc.GetString("bwoink-message-admin-only") : !playSound ? Loc.GetString("bwoink-message-silent") : "")} {bwoinkText}: {escapedText}";
|
|
}
|
|
// Sunrise-End
|
|
|
|
private void OnServerNameChanged(string obj)
|
|
{
|
|
_serverName = obj;
|
|
}
|
|
|
|
private async void OnWebhookChanged(string url)
|
|
{
|
|
_webhookUrl = url;
|
|
|
|
RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(url)));
|
|
|
|
if (url == string.Empty)
|
|
return;
|
|
|
|
// Basic sanity check and capturing webhook ID and token
|
|
var match = DiscordRegex().Match(url);
|
|
|
|
if (!match.Success)
|
|
{
|
|
// TODO: Ideally, CVar validation during setting should be better integrated
|
|
Log.Warning("Webhook URL does not appear to be valid. Using anyways...");
|
|
return;
|
|
}
|
|
|
|
if (match.Groups.Count <= 2)
|
|
{
|
|
Log.Error("Could not get webhook ID or token.");
|
|
return;
|
|
}
|
|
|
|
var webhookId = match.Groups[1].Value;
|
|
var webhookToken = match.Groups[2].Value;
|
|
|
|
// Fire and forget
|
|
_webhookData = await GetWebhookData(webhookId, webhookToken);
|
|
}
|
|
|
|
private async Task<WebhookData?> GetWebhookData(string id, string token)
|
|
{
|
|
var response = await _httpClient.GetAsync($"https://discord.com/api/v10/webhooks/{id}/{token}");
|
|
|
|
var content = await response.Content.ReadAsStringAsync();
|
|
if (!response.IsSuccessStatusCode)
|
|
{
|
|
_sawmill.Log(LogLevel.Error,
|
|
$"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
|
|
return null;
|
|
}
|
|
|
|
return JsonSerializer.Deserialize<WebhookData>(content);
|
|
}
|
|
|
|
private void OnFooterIconChanged(string url)
|
|
{
|
|
_footerIconUrl = url;
|
|
}
|
|
|
|
private void OnAvatarChanged(string url)
|
|
{
|
|
_avatarUrl = url;
|
|
}
|
|
|
|
private async void ProcessQueue(NetUserId userId, Queue<DiscordRelayedData> messages)
|
|
{
|
|
// Whether an embed already exists for this player
|
|
var exists = _relayMessages.TryGetValue(userId, out var existingEmbed);
|
|
|
|
// Whether the message will become too long after adding these new messages
|
|
var tooLong = exists && messages.Sum(msg => Math.Min(msg.Message.Length, MessageLengthCap) + "\n".Length)
|
|
+ existingEmbed?.Description.Length > DescriptionMax;
|
|
|
|
// If there is no existing embed, or it is getting too long, we create a new embed
|
|
if (!exists || tooLong)
|
|
{
|
|
var lookup = await _playerLocator.LookupIdAsync(userId);
|
|
|
|
if (lookup == null)
|
|
{
|
|
_sawmill.Log(LogLevel.Error,
|
|
$"Unable to find player for NetUserId {userId} when sending discord webhook.");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
|
|
var linkToPrevious = string.Empty;
|
|
|
|
// If we have all the data required, we can link to the embed of the previous round or embed that was too long
|
|
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
|
|
{
|
|
if (tooLong && existingEmbed?.Id != null)
|
|
{
|
|
linkToPrevious =
|
|
$"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**\n";
|
|
}
|
|
else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id))
|
|
{
|
|
linkToPrevious =
|
|
$"**[Go to last round's conversation with this player](https://discord.com/channels/{guildId}/{channelId}/{id})**\n";
|
|
}
|
|
}
|
|
|
|
var characterName = _minds.GetCharacterName(userId);
|
|
existingEmbed = new DiscordRelayInteraction()
|
|
{
|
|
Id = null,
|
|
CharacterName = characterName,
|
|
Description = linkToPrevious,
|
|
Username = lookup.Username,
|
|
LastRunLevel = _gameTicker.RunLevel,
|
|
};
|
|
|
|
_relayMessages[userId] = existingEmbed;
|
|
}
|
|
|
|
// Previous message was in another RunLevel, so show that in the embed
|
|
if (existingEmbed!.LastRunLevel != _gameTicker.RunLevel)
|
|
{
|
|
existingEmbed.Description += _gameTicker.RunLevel switch
|
|
{
|
|
GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
|
|
GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
|
|
GameRunLevel.PostRound => "\n\n:stop_button: _**Post-round started**_\n",
|
|
_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
|
|
$"{_gameTicker.RunLevel} was not matched."),
|
|
};
|
|
|
|
existingEmbed.LastRunLevel = _gameTicker.RunLevel;
|
|
}
|
|
|
|
// If last message of the new batch is SOS then relay it to on-call.
|
|
// ... as long as it hasn't been relayed already.
|
|
var discordMention = messages.Last();
|
|
var onCallRelay = !discordMention.Receivers && !existingEmbed.OnCall;
|
|
|
|
// Add available messages to the embed description
|
|
while (messages.TryDequeue(out var message))
|
|
{
|
|
string text;
|
|
|
|
// In case someone thinks they're funny
|
|
if (message.Message.Length > MessageLengthCap)
|
|
text = message.Message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
|
|
else
|
|
text = message.Message;
|
|
|
|
existingEmbed.Description += $"\n{text}";
|
|
}
|
|
|
|
var payload = GeneratePayload(existingEmbed.Description,
|
|
existingEmbed.Username,
|
|
existingEmbed.CharacterName);
|
|
|
|
// If there is no existing embed, create a new one
|
|
// Otherwise patch (edit) it
|
|
if (existingEmbed.Id == null)
|
|
{
|
|
var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true",
|
|
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
|
|
|
var content = await request.Content.ReadAsStringAsync();
|
|
if (!request.IsSuccessStatusCode)
|
|
{
|
|
_sawmill.Log(LogLevel.Error,
|
|
$"Discord returned bad status code when posting message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
|
|
var id = JsonNode.Parse(content)?["id"];
|
|
if (id == null)
|
|
{
|
|
_sawmill.Log(LogLevel.Error,
|
|
$"Could not find id in json-content returned from discord webhook: {content}");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
|
|
existingEmbed.Id = id.ToString();
|
|
}
|
|
else
|
|
{
|
|
var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.Id}",
|
|
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
|
|
|
if (!request.IsSuccessStatusCode)
|
|
{
|
|
var content = await request.Content.ReadAsStringAsync();
|
|
_sawmill.Log(LogLevel.Error,
|
|
$"Discord returned bad status code when patching message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_relayMessages[userId] = existingEmbed;
|
|
|
|
// Actually do the on call relay last, we just need to grab it before we dequeue every message above.
|
|
if (onCallRelay &&
|
|
_onCallData != null)
|
|
{
|
|
existingEmbed.OnCall = true;
|
|
var roleMention = _config.GetCVar(CCVars.DiscordAhelpMention);
|
|
|
|
if (!string.IsNullOrEmpty(roleMention))
|
|
{
|
|
var message = new StringBuilder();
|
|
message.AppendLine($"<@&{roleMention}>");
|
|
message.AppendLine("Unanswered SOS");
|
|
|
|
// Need webhook data to get the correct link for that channel rather than on-call data.
|
|
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
|
|
{
|
|
message.AppendLine(
|
|
$"**[Go to ahelp](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**");
|
|
}
|
|
|
|
payload = GeneratePayload(message.ToString(), existingEmbed.Username, existingEmbed.CharacterName);
|
|
|
|
var request = await _httpClient.PostAsync($"{_onCallUrl}?wait=true",
|
|
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
|
|
|
var content = await request.Content.ReadAsStringAsync();
|
|
if (!request.IsSuccessStatusCode)
|
|
{
|
|
_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting relay message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
existingEmbed.OnCall = false;
|
|
}
|
|
|
|
_processingChannels.Remove(userId);
|
|
}
|
|
|
|
private WebhookPayload GeneratePayload(string messages, string username, string? characterName = null)
|
|
{
|
|
// Add character name
|
|
if (characterName != null)
|
|
username += $" ({characterName})";
|
|
|
|
// If no admins are online, set embed color to red. Otherwise green
|
|
var color = GetNonAfkAdmins().Count > 0 ? 0x41F097 : 0xFF0000;
|
|
|
|
// Limit server name to 1500 characters, in case someone tries to be a little funny
|
|
var serverName = _serverName[..Math.Min(_serverName.Length, 1500)];
|
|
|
|
var round = _gameTicker.RunLevel switch
|
|
{
|
|
GameRunLevel.PreRoundLobby => _gameTicker.RoundId == 0
|
|
? "pre-round lobby after server restart" // first round after server restart has ID == 0
|
|
: $"pre-round lobby for round {_gameTicker.RoundId}",
|
|
GameRunLevel.InRound => $"round {_gameTicker.RoundId}",
|
|
GameRunLevel.PostRound => $"post-round {_gameTicker.RoundId}",
|
|
_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
|
|
$"{_gameTicker.RunLevel} was not matched."),
|
|
};
|
|
|
|
return new WebhookPayload
|
|
{
|
|
Username = username,
|
|
AvatarUrl = string.IsNullOrWhiteSpace(_avatarUrl) ? null : _avatarUrl,
|
|
Embeds = new List<WebhookEmbed>
|
|
{
|
|
new()
|
|
{
|
|
Description = messages,
|
|
Color = color,
|
|
Footer = new WebhookEmbedFooter
|
|
{
|
|
Text = $"{serverName} ({round})",
|
|
IconUrl = string.IsNullOrWhiteSpace(_footerIconUrl) ? null : _footerIconUrl
|
|
},
|
|
},
|
|
},
|
|
};
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
foreach (var userId in _messageQueues.Keys.ToArray())
|
|
{
|
|
if (_processingChannels.Contains(userId))
|
|
continue;
|
|
|
|
var queue = _messageQueues[userId];
|
|
_messageQueues.Remove(userId);
|
|
if (queue.Count == 0)
|
|
continue;
|
|
|
|
_processingChannels.Add(userId);
|
|
|
|
ProcessQueue(userId, queue);
|
|
}
|
|
}
|
|
|
|
protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
|
|
{
|
|
base.OnBwoinkTextMessage(message, eventArgs);
|
|
_activeConversations[message.UserId] = DateTime.Now;
|
|
var senderSession = eventArgs.SenderSession;
|
|
|
|
// TODO: Sanitize text?
|
|
// Confirm that this person is actually allowed to send a message here.
|
|
var personalChannel = senderSession.UserId == message.UserId;
|
|
var senderAdmin = _adminManager.GetAdminData(senderSession);
|
|
var senderAHelpAdmin = senderAdmin?.HasFlag(AdminFlags.Adminhelp) ?? false;
|
|
var authorized = personalChannel && !message.AdminOnly || senderAHelpAdmin;
|
|
if (!authorized)
|
|
{
|
|
// Unauthorized bwoink (log?)
|
|
return;
|
|
}
|
|
|
|
// Sunrise-Ahelp-Antispam-Start
|
|
// Based on Starlight Build: https://github.com/ss14Starlight/space-station-14/pull/85
|
|
var currentTime = _timing.RealTime;
|
|
|
|
if (IsOnCooldown(message.UserId, currentTime, out var remainingCooldown))
|
|
{
|
|
// Send cooldown feedback to the client
|
|
RaiseNetworkEvent(new BwoinkCooldownMessage(remainingCooldown), senderSession.Channel);
|
|
return;
|
|
}
|
|
|
|
if (IsSpam(message.UserId, message.Text))
|
|
_banManager.CreateServerBan(senderSession.UserId, senderSession.Name, null, null, null, 180, NoteSeverity.High, Loc.GetString("ahelp-antispam-ban-reason"));
|
|
|
|
AddToRecentMessages(message.UserId, message.Text, currentTime);
|
|
// Sunrise-Ahelp-Antispam-End
|
|
|
|
if (_rateLimit.CountAction(eventArgs.SenderSession, RateLimitKey) != RateLimitStatus.Allowed)
|
|
return;
|
|
|
|
var escapedText = FormattedMessage.EscapeText(message.Text);
|
|
|
|
// Sunrise-Sponsors-Start
|
|
string bwoinkText;
|
|
string adminPrefix = "";
|
|
|
|
//Getting an administrator position
|
|
if (_config.GetCVar(CCVars.AhelpAdminPrefix) && senderAdmin is not null && senderAdmin.Title is not null)
|
|
{
|
|
adminPrefix = $"[bold]\\[{senderAdmin.Title}\\][/bold] ";
|
|
}
|
|
|
|
if (senderAdmin is not null &&
|
|
senderAdmin.Flags ==
|
|
AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
|
|
{
|
|
bwoinkText = $"[color=purple]{adminPrefix}{senderSession.Name}[/color]";
|
|
}
|
|
else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp))
|
|
{
|
|
bwoinkText = $"[color=red]{adminPrefix}{senderSession.Name}[/color]";
|
|
}
|
|
else if (_sponsorsManager != null)
|
|
{
|
|
_sponsorsManager.TryGetOocColor(message.UserId, out var oocColor);
|
|
_sponsorsManager.TryGetOocTitle(message.UserId, out var oocTitle);
|
|
var sponsorTitle = oocTitle is null ? "" : $"\\[{oocTitle}\\]";
|
|
if (oocColor != null)
|
|
{
|
|
bwoinkText = $"[color={oocColor.Value.ToHex()}]{sponsorTitle} {senderSession.Name}[/color]";
|
|
}
|
|
else
|
|
{
|
|
bwoinkText = $"{sponsorTitle} {senderSession.Name}";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bwoinkText = $"{senderSession.Name}";
|
|
}
|
|
|
|
bwoinkText = $"{(message.AdminOnly ? Loc.GetString("bwoink-message-admin-only") : !message.PlaySound ? Loc.GetString("bwoink-message-silent") : "")} {bwoinkText}: {escapedText}";
|
|
|
|
// If it's not an admin / admin chooses to keep the sound and message is not an admin only message, then play it.
|
|
var playSound = (!senderAHelpAdmin || message.PlaySound) && !message.AdminOnly;
|
|
var msg = new BwoinkTextMessage(message.UserId, senderSession.UserId, bwoinkText, playSound: playSound, adminOnly: message.AdminOnly);
|
|
// Sunrise-Sponsors-End
|
|
|
|
LogBwoink(msg);
|
|
|
|
// Sunrise-Start
|
|
var sentAt = DateTimeOffset.UtcNow;
|
|
_dbManager.AddAHelpMessage(senderSession.UserId, message.UserId, message.Text, sentAt, message.PlaySound, message.AdminOnly);
|
|
// Sunrise-End
|
|
|
|
var admins = GetTargetAdmins();
|
|
|
|
// Notify all admins
|
|
foreach (var channel in admins)
|
|
{
|
|
RaiseNetworkEvent(msg, channel);
|
|
}
|
|
|
|
string adminPrefixWebhook = "";
|
|
|
|
if (_config.GetCVar(CCVars.AhelpAdminPrefixWebhook) && senderAdmin is not null && senderAdmin.Title is not null)
|
|
{
|
|
adminPrefixWebhook = $"[bold]\\[{senderAdmin.Title}\\][/bold] ";
|
|
}
|
|
|
|
// Notify player
|
|
if (_playerManager.TryGetSessionById(message.UserId, out var session) && !message.AdminOnly)
|
|
{
|
|
if (!admins.Contains(session.Channel))
|
|
{
|
|
// If _overrideClientName is set, we generate a new message with the override name. The admins name will still be the original name for the webhooks.
|
|
if (_overrideClientName != string.Empty)
|
|
{
|
|
string overrideMsgText;
|
|
// Doing the same thing as above, but with the override name. Theres probably a better way to do this.
|
|
if (senderAdmin is not null &&
|
|
senderAdmin.Flags ==
|
|
AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
|
|
{
|
|
overrideMsgText = $"[color=purple]{adminPrefixWebhook}{_overrideClientName}[/color]";
|
|
}
|
|
else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp))
|
|
{
|
|
overrideMsgText = $"[color=red]{adminPrefixWebhook}{_overrideClientName}[/color]";
|
|
}
|
|
else
|
|
{
|
|
overrideMsgText = $"{senderSession.Name}"; // Not an admin, name is not overridden.
|
|
}
|
|
|
|
overrideMsgText = $"{(message.PlaySound ? "" : "(S) ")}{overrideMsgText}: {escapedText}";
|
|
|
|
RaiseNetworkEvent(new BwoinkTextMessage(message.UserId,
|
|
senderSession.UserId,
|
|
overrideMsgText,
|
|
playSound: playSound),
|
|
session.Channel);
|
|
}
|
|
else
|
|
RaiseNetworkEvent(msg, session.Channel);
|
|
}
|
|
}
|
|
|
|
var sendsWebhook = _webhookUrl != string.Empty;
|
|
if (sendsWebhook)
|
|
{
|
|
if (!_messageQueues.ContainsKey(msg.UserId))
|
|
_messageQueues[msg.UserId] = new Queue<DiscordRelayedData>();
|
|
|
|
var str = message.Text;
|
|
var unameLength = senderSession.Name.Length;
|
|
|
|
if (unameLength + str.Length + _maxAdditionalChars > DescriptionMax)
|
|
{
|
|
str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)];
|
|
}
|
|
|
|
var nonAfkAdmins = GetNonAfkAdmins();
|
|
var messageParams = new AHelpMessageParams(
|
|
senderSession.Name,
|
|
str,
|
|
!personalChannel,
|
|
_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
|
|
_gameTicker.RunLevel,
|
|
playedSound: playSound,
|
|
adminOnly: message.AdminOnly,
|
|
noReceivers: nonAfkAdmins.Count == 0
|
|
);
|
|
_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(messageParams));
|
|
}
|
|
|
|
if (admins.Count != 0 || sendsWebhook)
|
|
return;
|
|
|
|
// No admin online, let the player know
|
|
var systemText = Loc.GetString("bwoink-system-starmute-message-no-other-users");
|
|
var starMuteMsg = new BwoinkTextMessage(message.UserId, SystemUserId, systemText);
|
|
RaiseNetworkEvent(starMuteMsg, senderSession.Channel);
|
|
}
|
|
|
|
private IList<INetChannel> GetNonAfkAdmins()
|
|
{
|
|
return _adminManager.ActiveAdmins
|
|
.Where(p => (_adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false) &&
|
|
!_afkManager.IsAfk(p))
|
|
.Select(p => p.Channel)
|
|
.ToList();
|
|
}
|
|
|
|
// Returns all online admins with AHelp access
|
|
public IList<INetChannel> GetTargetAdmins()
|
|
{
|
|
return _adminManager.ActiveAdmins
|
|
.Where(p => _adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false)
|
|
.Select(p => p.Channel)
|
|
.ToList();
|
|
}
|
|
|
|
private DiscordRelayedData GenerateAHelpMessage(AHelpMessageParams parameters)
|
|
{
|
|
var stringbuilder = new StringBuilder();
|
|
|
|
if (parameters.Icon != null)
|
|
stringbuilder.Append(parameters.Icon);
|
|
else if (parameters.IsAdmin)
|
|
stringbuilder.Append(":outbox_tray:");
|
|
else if (parameters.NoReceivers)
|
|
stringbuilder.Append(":sos:");
|
|
else
|
|
stringbuilder.Append(":inbox_tray:");
|
|
|
|
if (parameters.RoundTime != string.Empty && parameters.RoundState == GameRunLevel.InRound)
|
|
stringbuilder.Append($" **{parameters.RoundTime}**");
|
|
if (!parameters.PlayedSound)
|
|
stringbuilder.Append($" **{(parameters.AdminOnly ? Loc.GetString("bwoink-message-admin-only") : Loc.GetString("bwoink-message-silent"))}**");
|
|
if (parameters.Icon == null)
|
|
stringbuilder.Append($" **{parameters.Username}:** ");
|
|
else
|
|
stringbuilder.Append($" **{parameters.Username}** ");
|
|
stringbuilder.Append(parameters.Message);
|
|
|
|
return new DiscordRelayedData()
|
|
{
|
|
Receivers = !parameters.NoReceivers,
|
|
Message = stringbuilder.ToString(),
|
|
};
|
|
}
|
|
|
|
private record struct DiscordRelayedData
|
|
{
|
|
/// <summary>
|
|
/// Was anyone online to receive it.
|
|
/// </summary>
|
|
public bool Receivers;
|
|
|
|
/// <summary>
|
|
/// What's the payload to send to discord.
|
|
/// </summary>
|
|
public string Message;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Class specifically for holding information regarding existing Discord embeds
|
|
/// </summary>
|
|
private sealed class DiscordRelayInteraction
|
|
{
|
|
public string? Id;
|
|
|
|
public string Username = String.Empty;
|
|
|
|
public string? CharacterName;
|
|
|
|
/// <summary>
|
|
/// Contents for the discord message.
|
|
/// </summary>
|
|
public string Description = string.Empty;
|
|
|
|
/// <summary>
|
|
/// Run level of the last interaction. If different we'll link to the last Id.
|
|
/// </summary>
|
|
public GameRunLevel LastRunLevel;
|
|
|
|
/// <summary>
|
|
/// Did we relay this interaction to OnCall previously.
|
|
/// </summary>
|
|
public bool OnCall;
|
|
}
|
|
|
|
// Sunrise-Ahelp-Antispam-Start
|
|
// Based on Starlight Build: https://github.com/ss14Starlight/space-station-14/pull/85
|
|
private void AddToRecentMessages(NetUserId channelId, string text, TimeSpan timestamp)
|
|
{
|
|
_recentMessages.Enqueue((channelId, text, timestamp));
|
|
|
|
if (_recentMessages.Count > MaxRecentMessages)
|
|
{
|
|
_recentMessages.Dequeue();
|
|
}
|
|
}
|
|
|
|
private bool IsOnCooldown(NetUserId channelId, TimeSpan currentTime, out TimeSpan remainingCooldown)
|
|
{
|
|
remainingCooldown = TimeSpan.Zero;
|
|
|
|
var lastMessage = _recentMessages
|
|
.Where(msg => msg.Channel == channelId)
|
|
.OrderByDescending(msg => msg.Timestamp)
|
|
.FirstOrDefault();
|
|
|
|
if (lastMessage == default)
|
|
return false;
|
|
|
|
var timeSinceLastMessage = currentTime - lastMessage.Timestamp;
|
|
if (timeSinceLastMessage < _messageCooldown)
|
|
{
|
|
remainingCooldown = _messageCooldown - timeSinceLastMessage;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool IsOnCooldown(NetUserId channelId, TimeSpan currentTime)
|
|
{
|
|
return IsOnCooldown(channelId, currentTime, out _);
|
|
}
|
|
|
|
private bool IsSpam(NetUserId channelId, string text)
|
|
{
|
|
var recentMessages = _recentMessages
|
|
.Where(msg => msg.Channel == channelId)
|
|
.OrderByDescending(msg => msg.Timestamp)
|
|
.Take(10);
|
|
|
|
return recentMessages.All(msg => msg.Text == text) && recentMessages.Count() >= 5;
|
|
}
|
|
|
|
public IEnumerable<(NetUserId Channel, string Text, TimeSpan Timestamp)> GetRecentMessages()
|
|
{
|
|
return _recentMessages;
|
|
}
|
|
// Sunrise-Ahelp-Antispam-End
|
|
}
|
|
|
|
public sealed class AHelpMessageParams
|
|
{
|
|
public string Username { get; set; }
|
|
public string Message { get; set; }
|
|
public bool IsAdmin { get; set; }
|
|
public string RoundTime { get; set; }
|
|
public GameRunLevel RoundState { get; set; }
|
|
public bool PlayedSound { get; set; }
|
|
public readonly bool AdminOnly;
|
|
public bool NoReceivers { get; set; }
|
|
public string? Icon { get; set; }
|
|
|
|
public AHelpMessageParams(
|
|
string username,
|
|
string message,
|
|
bool isAdmin,
|
|
string roundTime,
|
|
GameRunLevel roundState,
|
|
bool playedSound,
|
|
bool adminOnly = false,
|
|
bool noReceivers = false,
|
|
string? icon = null)
|
|
{
|
|
Username = username;
|
|
Message = message;
|
|
IsAdmin = isAdmin;
|
|
RoundTime = roundTime;
|
|
RoundState = roundState;
|
|
PlayedSound = playedSound;
|
|
AdminOnly = adminOnly;
|
|
NoReceivers = noReceivers;
|
|
Icon = icon;
|
|
}
|
|
}
|
|
|
|
public enum PlayerStatusType
|
|
{
|
|
Connected,
|
|
Disconnected,
|
|
Banned,
|
|
}
|
|
}
|