fish-station/Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
2024-12-02 11:16:05 +03:00

19 lines
553 B
C#

using Content.Shared.NPC.Prototypes;
using Content.Shared.Random;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Stores data for <see cref="ThiefRuleSystem"/>.
/// </summary>
[RegisterComponent, Access(typeof(ThiefRuleSystem))]
public sealed partial class ThiefRuleComponent : Component
{
[DataField]
public ProtoId<NpcFactionPrototype> NanoTrasenFaction = "NanoTrasen";
[DataField]
public ProtoId<NpcFactionPrototype> SyndicateFaction = "Thief";
}