19 lines
553 B
C#
19 lines
553 B
C#
using Content.Shared.NPC.Prototypes;
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using Content.Shared.Random;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Stores data for <see cref="ThiefRuleSystem"/>.
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/// </summary>
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[RegisterComponent, Access(typeof(ThiefRuleSystem))]
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public sealed partial class ThiefRuleComponent : Component
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{
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[DataField]
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public ProtoId<NpcFactionPrototype> NanoTrasenFaction = "NanoTrasen";
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[DataField]
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public ProtoId<NpcFactionPrototype> SyndicateFaction = "Thief";
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}
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