# Conflicts: # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/Roles/Jobs/JobSystem.cs # Content.Shared/Humanoid/HumanoidAppearanceComponent.cs # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Misc/paper.yml # Resources/Prototypes/Entities/Objects/Tools/lighters.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Lathes/machine_boards.yml # Resources/Prototypes/Species/vox.yml
101 lines
3.2 KiB
C#
101 lines
3.2 KiB
C#
using System.Globalization;
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using Content.Server.Chat.Managers;
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using Content.Server.Jobs;
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using Content.Server.Mind;
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using Content.Server.Revolutionary.Components;
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using Content.Shared.Mind;
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using Content.Shared.Players;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Player;
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namespace Content.Server.Roles.Jobs;
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/// <summary>
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/// Handles the job data on mind entities.
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/// </summary>
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public sealed class JobSystem : SharedJobSystem
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{
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly ISharedPlayerManager _player = default!;
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[Dependency] private readonly RoleSystem _roles = default!;
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[Dependency] private readonly SharedPlayerSystem _playerSystem = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoleAddedEvent>(OnRoleAddedEvent);
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SubscribeLocalEvent<RoleRemovedEvent>(OnRoleRemovedEvent);
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}
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private void OnRoleAddedEvent(RoleAddedEvent args)
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{
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MindOnDoGreeting(args.MindId, args.Mind, args);
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if (args.RoleTypeUpdate)
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_roles.RoleUpdateMessage(args.Mind);
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}
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private void OnRoleRemovedEvent(RoleRemovedEvent args)
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{
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if (args.RoleTypeUpdate)
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_roles.RoleUpdateMessage(args.Mind);
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}
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private void MindOnDoGreeting(EntityUid mindId, MindComponent component, RoleAddedEvent args)
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{
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if (args.Silent)
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return;
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if (!_player.TryGetSessionById(component.UserId, out var session))
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return;
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if (!MindTryGetJob(mindId, out var prototype))
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return;
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_chat.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name",
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("jobName", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(prototype.LocalizedName))));
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if (prototype.RequireAdminNotify)
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_chat.DispatchServerMessage(session, Loc.GetString("job-greet-important-disconnect-admin-notify"));
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_chat.DispatchServerMessage(session, Loc.GetString("job-greet-supervisors-warning", ("jobName", prototype.LocalizedName), ("supervisors", Loc.GetString(prototype.Supervisors))));
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}
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public void MindAddJob(EntityUid mindId, string jobPrototypeId)
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{
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if (MindHasJobWithId(mindId, jobPrototypeId))
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return;
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_roles.MindAddJobRole(mindId, null, false, jobPrototypeId);
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}
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// Sunrise-Start
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public bool IsCommandStaff(ICommonSession session)
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{
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if (_playerSystem.ContentData(session) is not { Mind: { } mindId })
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return false;
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if (!MindTryGetJob(mindId, out var jobPrototype))
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return false;
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foreach (var special in jobPrototype.Special)
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{
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if (special is not AddComponentSpecial componentSpecial)
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continue;
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foreach (var componentSpecialComponent in componentSpecial.Components)
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{
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var copy = _componentFactory.GetComponent(componentSpecialComponent.Value);
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if (copy is CommandStaffComponent)
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{
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return true;
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}
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}
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}
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return false;
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}
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// Sunrise-End
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}
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