275 lines
10 KiB
C#
275 lines
10 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server._Sunrise.NewLife.UI;
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using Content.Server.EUI;
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using Content.Server.GameTicking;
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using Content.Server.Players.PlayTimeTracking;
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using Content.Server.Preferences.Managers;
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using Content.Server.RoundEnd;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared._Sunrise.NewLife;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Content.Shared.Ghost;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Content.Sunrise.Interfaces.Shared;
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namespace Content.Server._Sunrise.NewLife
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{
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[UsedImplicitly]
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public sealed class NewLifeSystem : SharedNewLifeSystem
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
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[Dependency] private readonly PlayTimeTrackingSystem _playTimeTrackings = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IServerNetManager _netMgr = default!;
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private ISharedSponsorsManager? _sponsorsManager; // Sunrise-Sponsors
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private readonly Dictionary<ICommonSession, NewLifeEui> _openUis = new();
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public int NewLifeTimeout;
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private bool _newLifeEnable;
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private bool _newLifeSponsorOnly;
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private readonly Dictionary<NetUserId, NewLifeUserData> _newLifeRoundData = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeNetworkEvent<NewLifeOpenRequest>(OnRespawnMenuOpenRequest);
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SubscribeLocalEvent<RoundEndSystemChangedEvent>(OnRoundEndSystemChange);
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_netMgr.Connecting += NetMgrOnConnecting;
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_cfg.OnValueChanged(SunriseCCVars.NewLifeTimeout, SetNewLifeTimeout, true);
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_cfg.OnValueChanged(SunriseCCVars.NewLifeEnable, SetNewLifeEnable, true);
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_cfg.OnValueChanged(SunriseCCVars.NewLifeSponsorOnly, SetNewLifeSponsorOnly, true);
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IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Sunrise-Sponsors
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}
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private void OnRoundEndSystemChange(RoundEndSystemChangedEvent args)
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{
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if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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return;
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foreach (var newLifeUserData in _newLifeRoundData)
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{
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newLifeUserData.Value.UsedCharactersForRespawn.Clear();
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}
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}
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public void SetNextAllowRespawn(NetUserId userId, TimeSpan nextRespawnTime)
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{
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if (_newLifeRoundData.TryGetValue(userId, out var data))
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{
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data.NextAllowRespawn = nextRespawnTime;
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}
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}
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public void AddUsedCharactersForRespawn(NetUserId userId, int usedCharacter)
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{
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if (_newLifeRoundData.TryGetValue(userId, out var data))
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{
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data.UsedCharactersForRespawn.Add(usedCharacter);
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}
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}
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private bool TryGetUsedCharactersForRespawn(NetUserId userId, [NotNullWhen(true)] out List<int>? usedCharactersForRespawn)
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{
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usedCharactersForRespawn = null;
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if (!_newLifeRoundData.TryGetValue(userId, out var data))
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{
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return false;
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}
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usedCharactersForRespawn = data.UsedCharactersForRespawn;
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return true;
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}
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private bool TryGetNextAllowRespawn(NetUserId userId, [NotNullWhen(true)] out TimeSpan? nextAllowRespawn)
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{
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nextAllowRespawn = null;
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if (!_newLifeRoundData.TryGetValue(userId, out var data))
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{
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return false;
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}
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nextAllowRespawn = data.NextAllowRespawn;
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return true;
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}
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private async Task NetMgrOnConnecting(NetConnectingArgs e)
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{
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if (!_newLifeEnable)
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return;
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if (_sponsorsManager != null && _sponsorsManager.IsAllowedRespawn(e.UserId) || !_newLifeSponsorOnly)
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{
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if (_newLifeRoundData.ContainsKey(e.UserId))
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return;
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_newLifeRoundData.Add(e.UserId, new NewLifeUserData());
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}
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}
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private void SetNewLifeTimeout(int value)
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{
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NewLifeTimeout = value;
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}
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private void SetNewLifeEnable(bool value)
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{
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_newLifeEnable = value;
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}
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private void SetNewLifeSponsorOnly(bool value)
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{
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_newLifeSponsorOnly = value;
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}
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private void OnRespawnMenuOpenRequest(NewLifeOpenRequest msg, EntitySessionEventArgs args)
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{
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OpenEui(args.SenderSession);
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}
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public void OnGhostRespawnMenuRequest(ICommonSession player, int? characterId, NetEntity? stationId, string? roleProto)
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{
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var stationUid = GetEntity(stationId);
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if (stationUid == null || roleProto == null || characterId == null)
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return;
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if ((_sponsorsManager == null || !_sponsorsManager.IsAllowedRespawn(player.UserId)) && _newLifeSponsorOnly)
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return;
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if (!_stationJobs.GetAvailableJobs(stationUid.Value).Contains(roleProto))
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return;
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_prefsManager.GetPreferences(player.UserId).SetProfile(characterId.Value);
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_gameTicker.MakeJoinGame(player, stationUid.Value, roleProto, canBeAntag: false);
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}
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private void OpenEui(ICommonSession session)
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{
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if (session.AttachedEntity is not {Valid: true} attached ||
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!EntityManager.HasComponent<GhostComponent>(attached))
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return;
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if(_openUis.ContainsKey(session))
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CloseEui(session);
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var preferencesManager = IoCManager.Resolve<IServerPreferencesManager>();
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var prefs = preferencesManager.GetPreferences(session.UserId);
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var jobsDict = new Dictionary<NetEntity, List<(JobPrototype, int?)>>();
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var stationsList = new Dictionary<NetEntity, string>();
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var stations = _stationSystem.GetStations();
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foreach (var stationUid in stations)
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{
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if (!HasComp<StationJobsComponent>(stationUid))
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continue;
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var availableStationJobs = new List<(JobPrototype, int?)>();
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var stationJobs = _stationJobs.GetJobs(stationUid);
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foreach (var job in stationJobs)
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{
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if (!_playTimeTrackings.IsAllowed(session, job.Key))
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continue;
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availableStationJobs.Add((_prototypeManager.Index(job.Key), job.Value));
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}
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if (availableStationJobs.Count == 0)
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continue;
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availableStationJobs.Sort((x, y) =>
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{
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var xName = x.Item1.LocalizedName;
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var yName = y.Item1.LocalizedName;
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return -string.Compare(xName, yName, StringComparison.CurrentCultureIgnoreCase);
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});
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jobsDict.Add(GetNetEntity(stationUid), availableStationJobs);
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stationsList.Add(GetNetEntity(stationUid), MetaData(stationUid).EntityName);
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}
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if (!TryGetNextAllowRespawn(session.UserId, out var nextAllowRespawn))
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return;
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if (!TryGetUsedCharactersForRespawn(session.UserId, out var usedCharactersForRespawn))
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return;
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var eui = _openUis[session] = new NewLifeEui(prefs.Characters, stationsList, jobsDict,
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nextAllowRespawn.Value, usedCharactersForRespawn);
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void CloseEui(ICommonSession session)
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{
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if (!_openUis.ContainsKey(session))
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return;
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_openUis.Remove(session, out var eui);
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eui?.Close();
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}
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public void UpdateAllEui()
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{
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foreach (var eui in _openUis.Values)
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{
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eui.StateDirty();
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}
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}
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public List<NewLifeCharacterInfo> GetCharactersInfo(IReadOnlyDictionary<int, ICharacterProfile> characterProfiles)
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{
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var characters = new List<NewLifeCharacterInfo>();
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foreach (var (charKey, characterProfile) in characterProfiles)
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{
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characters.Add(new NewLifeCharacterInfo {Identifier = charKey, Name = characterProfile.Name});
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}
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return characters;
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}
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public Dictionary<NetEntity, List<NewLifeRolesInfo>> GetRolesInfo(Dictionary<NetEntity, List<(JobPrototype, int?)>> availableStations)
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{
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var stations = new Dictionary<NetEntity, List<NewLifeRolesInfo>>();
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foreach (var station in availableStations)
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{
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var roles = new List<NewLifeRolesInfo>();
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foreach (var availableJob in station.Value)
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{
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roles.Add(new NewLifeRolesInfo {Identifier = availableJob.Item1.ID, Name = availableJob.Item1.LocalizedName, Count = availableJob.Item2});
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}
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stations.Add(station.Key, roles);
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}
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return stations;
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}
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private void OnPlayerAttached(PlayerAttachedEvent message)
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{
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// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
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if (!_openUis.ContainsKey(message.Player))
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return;
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if (HasComp<GhostComponent>(message.Entity))
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return;
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CloseEui(message.Player);
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}
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}
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}
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