# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
893 lines
28 KiB
C#
893 lines
28 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Organ;
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using Content.Shared.Body.Part;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Movement.Components;
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using Content.Shared.Standing;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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namespace Content.Shared.Body.Systems;
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public partial class SharedBodySystem
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{
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private static readonly ProtoId<DamageTypePrototype> BloodlossDamageType = "Bloodloss";
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private void InitializeParts()
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{
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// TODO: This doesn't handle comp removal on child ents.
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// If you modify this also see the Body partial for root parts.
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SubscribeLocalEvent<BodyPartComponent, EntInsertedIntoContainerMessage>(OnBodyPartInserted);
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SubscribeLocalEvent<BodyPartComponent, EntRemovedFromContainerMessage>(OnBodyPartRemoved);
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}
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private void OnBodyPartInserted(Entity<BodyPartComponent> ent, ref EntInsertedIntoContainerMessage args)
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{
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// Body part inserted into another body part.
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var insertedUid = args.Entity;
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var slotId = args.Container.ID;
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if (ent.Comp.Body is null)
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return;
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if (TryComp(insertedUid, out BodyPartComponent? part))
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{
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AddPart(ent.Comp.Body.Value, (insertedUid, part), slotId);
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RecursiveBodyUpdate((insertedUid, part), ent.Comp.Body.Value);
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}
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if (TryComp(insertedUid, out OrganComponent? organ))
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AddOrgan((insertedUid, organ), ent.Comp.Body.Value, ent);
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}
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private void OnBodyPartRemoved(Entity<BodyPartComponent> ent, ref EntRemovedFromContainerMessage args)
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{
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// Body part removed from another body part.
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var removedUid = args.Entity;
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var slotId = args.Container.ID;
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DebugTools.Assert(!TryComp(removedUid, out BodyPartComponent? b) || b.Body == ent.Comp.Body);
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DebugTools.Assert(!TryComp(removedUid, out OrganComponent? o) || o.Body == ent.Comp.Body);
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if (TryComp(removedUid, out BodyPartComponent? part) && part.Body is not null)
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{
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RemovePart(part.Body.Value, (removedUid, part), slotId);
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RecursiveBodyUpdate((removedUid, part), null);
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}
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if (TryComp(removedUid, out OrganComponent? organ))
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RemoveOrgan((removedUid, organ), ent);
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}
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private void RecursiveBodyUpdate(Entity<BodyPartComponent> ent, EntityUid? bodyUid)
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{
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ent.Comp.Body = bodyUid;
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Dirty(ent, ent.Comp);
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foreach (var slotId in ent.Comp.Organs.Keys)
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{
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if (!Containers.TryGetContainer(ent, GetOrganContainerId(slotId), out var container))
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continue;
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foreach (var organ in container.ContainedEntities)
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{
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if (!TryComp(organ, out OrganComponent? organComp))
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continue;
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Dirty(organ, organComp);
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if (organComp.Body is { Valid: true } oldBodyUid)
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{
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var removedEv = new OrganRemovedFromBodyEvent(oldBodyUid, ent);
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RaiseLocalEvent(organ, ref removedEv);
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}
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organComp.Body = bodyUid;
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if (bodyUid is not null)
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{
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var addedEv = new OrganAddedToBodyEvent(bodyUid.Value, ent);
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RaiseLocalEvent(organ, ref addedEv);
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}
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}
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}
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foreach (var slotId in ent.Comp.Children.Keys)
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{
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if (!Containers.TryGetContainer(ent, GetPartSlotContainerId(slotId), out var container))
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continue;
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foreach (var containedUid in container.ContainedEntities)
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{
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if (TryComp(containedUid, out BodyPartComponent? childPart))
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RecursiveBodyUpdate((containedUid, childPart), bodyUid);
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}
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}
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}
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protected virtual void AddPart(
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Entity<BodyComponent?> bodyEnt,
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Entity<BodyPartComponent> partEnt,
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string slotId)
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{
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Dirty(partEnt, partEnt.Comp);
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partEnt.Comp.Body = bodyEnt;
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var ev = new BodyPartAddedEvent(slotId, partEnt);
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RaiseLocalEvent(bodyEnt, ref ev);
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AddLeg(partEnt, bodyEnt);
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}
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protected virtual void RemovePart(
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Entity<BodyComponent?> bodyEnt,
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Entity<BodyPartComponent> partEnt,
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string slotId)
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{
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Resolve(bodyEnt, ref bodyEnt.Comp, logMissing: false);
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Dirty(partEnt, partEnt.Comp);
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partEnt.Comp.Body = null;
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var ev = new BodyPartRemovedEvent(slotId, partEnt);
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RaiseLocalEvent(bodyEnt, ref ev);
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RemoveLeg(partEnt, bodyEnt);
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PartRemoveDamage(bodyEnt, partEnt);
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}
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private void AddLeg(Entity<BodyPartComponent> legEnt, Entity<BodyComponent?> bodyEnt)
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{
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if (!Resolve(bodyEnt, ref bodyEnt.Comp, logMissing: false))
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return;
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if (legEnt.Comp.PartType == BodyPartType.Leg)
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{
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bodyEnt.Comp.LegEntities.Add(legEnt);
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UpdateMovementSpeed(bodyEnt);
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Dirty(bodyEnt, bodyEnt.Comp);
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}
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}
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private void RemoveLeg(Entity<BodyPartComponent> legEnt, Entity<BodyComponent?> bodyEnt)
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{
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if (!Resolve(bodyEnt, ref bodyEnt.Comp, logMissing: false))
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return;
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if (legEnt.Comp.PartType != BodyPartType.Leg)
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return;
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bodyEnt.Comp.LegEntities.Remove(legEnt);
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UpdateMovementSpeed(bodyEnt);
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Dirty(bodyEnt, bodyEnt.Comp);
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if (bodyEnt.Comp.LegEntities.Count != 0)
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return;
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if (!TryComp<StandingStateComponent>(bodyEnt, out var standingState)
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|| !standingState.Standing
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|| !Standing.Down(bodyEnt, standingState: standingState))
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return;
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var ev = new DropHandItemsEvent();
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RaiseLocalEvent(bodyEnt, ref ev);
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}
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private void PartRemoveDamage(Entity<BodyComponent?> bodyEnt, Entity<BodyPartComponent> partEnt)
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{
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if (!Resolve(bodyEnt, ref bodyEnt.Comp, logMissing: false))
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return;
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if (!_timing.ApplyingState
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&& partEnt.Comp.IsVital
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&& !GetBodyChildrenOfType(bodyEnt, partEnt.Comp.PartType, bodyEnt.Comp).Any()
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)
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{
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// TODO BODY SYSTEM KILL : remove this when wounding and required parts are implemented properly
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var damage = new DamageSpecifier(Prototypes.Index(BloodlossDamageType), 300);
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Damageable.ChangeDamage(bodyEnt.Owner, damage);
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}
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}
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/// <summary>
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/// Tries to get the parent body part to this if applicable.
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/// Doesn't validate if it's a part of body system.
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/// </summary>
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public EntityUid? GetParentPartOrNull(EntityUid uid)
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{
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if (!Containers.TryGetContainingContainer((uid, null, null), out var container))
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return null;
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var parent = container.Owner;
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if (!HasComp<BodyPartComponent>(parent))
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return null;
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return parent;
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}
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/// <summary>
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/// Tries to get the parent body part and slot to this if applicable.
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/// </summary>
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public (EntityUid Parent, string Slot)? GetParentPartAndSlotOrNull(EntityUid uid)
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{
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if (!Containers.TryGetContainingContainer((uid, null, null), out var container))
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return null;
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var slotId = GetPartSlotContainerIdFromContainer(container.ID);
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if (string.IsNullOrEmpty(slotId))
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return null;
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var parent = container.Owner;
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if (!TryComp<BodyPartComponent>(parent, out var parentBody)
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|| !parentBody.Children.ContainsKey(slotId))
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return null;
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return (parent, slotId);
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}
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/// <summary>
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/// Tries to get the relevant parent body part to this if it exists.
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/// It won't exist if this is the root body part or if it's not in a body.
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/// </summary>
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public bool TryGetParentBodyPart(
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EntityUid partUid,
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[NotNullWhen(true)] out EntityUid? parentUid,
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[NotNullWhen(true)] out BodyPartComponent? parentComponent)
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{
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DebugTools.Assert(HasComp<BodyPartComponent>(partUid));
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parentUid = null;
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parentComponent = null;
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if (Containers.TryGetContainingContainer((partUid, null, null), out var container) &&
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TryComp(container.Owner, out parentComponent))
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{
|
|
parentUid = container.Owner;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#region Slots
|
|
|
|
/// <summary>
|
|
/// Creates a BodyPartSlot on the specified partUid.
|
|
/// </summary>
|
|
private BodyPartSlot? CreatePartSlot(
|
|
EntityUid partUid,
|
|
string slotId,
|
|
BodyPartType partType,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partUid, ref part, logMissing: false))
|
|
return null;
|
|
|
|
Containers.EnsureContainer<ContainerSlot>(partUid, GetPartSlotContainerId(slotId));
|
|
var partSlot = new BodyPartSlot(slotId, partType);
|
|
part.Children.Add(slotId, partSlot);
|
|
Dirty(partUid, part);
|
|
return partSlot;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to create a BodyPartSlot on the specified partUid.
|
|
/// </summary>
|
|
/// <returns>false if not relevant or can't add it.</returns>
|
|
public bool TryCreatePartSlot(
|
|
EntityUid? partId,
|
|
string slotId,
|
|
BodyPartType partType,
|
|
[NotNullWhen(true)] out BodyPartSlot? slot,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
slot = null;
|
|
|
|
if (partId is null
|
|
|| !Resolve(partId.Value, ref part, logMissing: false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Containers.EnsureContainer<ContainerSlot>(partId.Value, GetPartSlotContainerId(slotId));
|
|
slot = new BodyPartSlot(slotId, partType);
|
|
|
|
if (!part.Children.TryAdd(slotId, slot.Value))
|
|
return false;
|
|
|
|
Dirty(partId.Value, part);
|
|
return true;
|
|
}
|
|
|
|
public bool TryCreatePartSlotAndAttach(
|
|
EntityUid parentId,
|
|
string slotId,
|
|
EntityUid childId,
|
|
BodyPartType partType,
|
|
BodyPartComponent? parent = null,
|
|
BodyPartComponent? child = null)
|
|
{
|
|
return TryCreatePartSlot(parentId, slotId, partType, out _, parent)
|
|
&& AttachPart(parentId, slotId, childId, parent, child);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region RootPartManagement
|
|
|
|
/// <summary>
|
|
/// Returns true if the partId is the root body container for the specified bodyId.
|
|
/// </summary>
|
|
public bool IsPartRoot(
|
|
EntityUid bodyId,
|
|
EntityUid partId,
|
|
BodyComponent? body = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
return Resolve(partId, ref part)
|
|
&& Resolve(bodyId, ref body)
|
|
&& Containers.TryGetContainingContainer(bodyId, partId, out var container)
|
|
&& container.ID == BodyRootContainerId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if we can attach the partId to the bodyId as the root entity.
|
|
/// </summary>
|
|
public bool CanAttachToRoot(
|
|
EntityUid bodyId,
|
|
EntityUid partId,
|
|
BodyComponent? body = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
return Resolve(bodyId, ref body)
|
|
&& Resolve(partId, ref part)
|
|
&& body.RootContainer.ContainedEntity is null
|
|
&& bodyId != part.Body;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the root part of this body if it exists.
|
|
/// </summary>
|
|
public (EntityUid Entity, BodyPartComponent BodyPart)? GetRootPartOrNull(EntityUid bodyId, BodyComponent? body = null)
|
|
{
|
|
if (!Resolve(bodyId, ref body)
|
|
|| body.RootContainer.ContainedEntity is null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return (body.RootContainer.ContainedEntity.Value,
|
|
Comp<BodyPartComponent>(body.RootContainer.ContainedEntity.Value));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the partId can be attached to the parentId in the specified slot.
|
|
/// </summary>
|
|
public bool CanAttachPart(
|
|
EntityUid parentId,
|
|
BodyPartSlot slot,
|
|
EntityUid partId,
|
|
BodyPartComponent? parentPart = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
return Resolve(partId, ref part, logMissing: false)
|
|
&& Resolve(parentId, ref parentPart, logMissing: false)
|
|
&& CanAttachPart(parentId, slot.Id, partId, parentPart, part);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if we can attach the specified partId to the parentId in the specified slot.
|
|
/// </summary>
|
|
public bool CanAttachPart(
|
|
EntityUid parentId,
|
|
string slotId,
|
|
EntityUid partId,
|
|
BodyPartComponent? parentPart = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
return Resolve(partId, ref part, logMissing: false)
|
|
&& Resolve(parentId, ref parentPart, logMissing: false)
|
|
&& parentPart.Children.TryGetValue(slotId, out var parentSlotData)
|
|
&& part.PartType == parentSlotData.Type
|
|
&& Containers.TryGetContainer(parentId, GetPartSlotContainerId(slotId), out var container)
|
|
&& Containers.CanInsert(partId, container);
|
|
}
|
|
|
|
public bool AttachPartToRoot(
|
|
EntityUid bodyId,
|
|
EntityUid partId,
|
|
BodyComponent? body = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
return Resolve(bodyId, ref body)
|
|
&& Resolve(partId, ref part)
|
|
&& CanAttachToRoot(bodyId, partId, body, part)
|
|
&& Containers.Insert(partId, body.RootContainer);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Attach/Detach
|
|
|
|
/// <summary>
|
|
/// Attaches a body part to the specified body part parent.
|
|
/// </summary>
|
|
public bool AttachPart(
|
|
EntityUid parentPartId,
|
|
string slotId,
|
|
EntityUid partId,
|
|
BodyPartComponent? parentPart = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
return Resolve(parentPartId, ref parentPart, logMissing: false)
|
|
&& parentPart.Children.TryGetValue(slotId, out var slot)
|
|
&& AttachPart(parentPartId, slot, partId, parentPart, part);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attaches a body part to the specified body part parent.
|
|
/// </summary>
|
|
public bool AttachPart(
|
|
EntityUid parentPartId,
|
|
BodyPartSlot slot,
|
|
EntityUid partId,
|
|
BodyPartComponent? parentPart = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(parentPartId, ref parentPart, logMissing: false)
|
|
|| !Resolve(partId, ref part, logMissing: false)
|
|
|| !CanAttachPart(parentPartId, slot.Id, partId, parentPart, part)
|
|
|| !parentPart.Children.ContainsKey(slot.Id))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!Containers.TryGetContainer(parentPartId, GetPartSlotContainerId(slot.Id), out var container))
|
|
{
|
|
DebugTools.Assert($"Unable to find body slot {slot.Id} for {ToPrettyString(parentPartId)}");
|
|
return false;
|
|
}
|
|
|
|
return Containers.Insert(partId, container);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Misc
|
|
|
|
public void UpdateMovementSpeed(
|
|
EntityUid bodyId,
|
|
BodyComponent? body = null,
|
|
MovementSpeedModifierComponent? movement = null)
|
|
{
|
|
if (!Resolve(bodyId, ref body, ref movement, logMissing: false)
|
|
|| body.RequiredLegs <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var walkSpeed = 0f;
|
|
var sprintSpeed = 0f;
|
|
var acceleration = 0f;
|
|
var maxDensity = 0f; // 🌟Starlight🌟
|
|
foreach (var legEntity in body.LegEntities)
|
|
{
|
|
if (!TryComp<MovementBodyPartComponent>(legEntity, out var legModifier))
|
|
continue;
|
|
|
|
walkSpeed += legModifier.WalkSpeed;
|
|
sprintSpeed += legModifier.SprintSpeed;
|
|
acceleration += legModifier.Acceleration;
|
|
maxDensity += legModifier.MaxDensity; // 🌟Starlight🌟
|
|
}
|
|
|
|
// 🌟Starlight🌟 Start
|
|
var density = TryComp<FixturesComponent>(bodyId, out var fixtures)
|
|
&& fixtures.Fixtures.TryGetValue("fix1", out var fixture)
|
|
? fixture.Density : 185f;
|
|
|
|
var speedFactor = density > maxDensity && maxDensity > 0f
|
|
? maxDensity / density
|
|
: 1f;
|
|
|
|
walkSpeed *= speedFactor;
|
|
sprintSpeed *= speedFactor;
|
|
acceleration *= speedFactor;
|
|
|
|
// 🌟Starlight🌟 End
|
|
|
|
walkSpeed /= body.RequiredLegs;
|
|
sprintSpeed /= body.RequiredLegs;
|
|
acceleration /= body.RequiredLegs;
|
|
Movement.ChangeBaseSpeed(bodyId, walkSpeed, sprintSpeed, acceleration, movement);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Queries
|
|
|
|
/// <summary>
|
|
/// Get all organs for the specified body part.
|
|
/// </summary>
|
|
public IEnumerable<(EntityUid Id, OrganComponent Component)> GetPartOrgans(EntityUid partId, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
yield break;
|
|
|
|
foreach (var slotId in part.Organs.Keys)
|
|
{
|
|
var containerSlotId = GetOrganContainerId(slotId);
|
|
|
|
if (!Containers.TryGetContainer(partId, containerSlotId, out var container))
|
|
continue;
|
|
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
if (!TryComp(containedEnt, out OrganComponent? organ))
|
|
continue;
|
|
|
|
yield return (containedEnt, organ);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all BaseContainers for body parts on this entity and its child entities.
|
|
/// </summary>
|
|
public IEnumerable<BaseContainer> GetPartContainers(EntityUid id, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(id, ref part, logMissing: false) ||
|
|
part.Children.Count == 0)
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
foreach (var slotId in part.Children.Keys)
|
|
{
|
|
var containerSlotId = GetPartSlotContainerId(slotId);
|
|
|
|
if (!Containers.TryGetContainer(id, containerSlotId, out var container))
|
|
continue;
|
|
|
|
yield return container;
|
|
|
|
foreach (var ent in container.ContainedEntities)
|
|
{
|
|
foreach (var childContainer in GetPartContainers(ent))
|
|
{
|
|
yield return childContainer;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all body part components for this entity including itself.
|
|
/// </summary>
|
|
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyPartChildren(
|
|
EntityUid partId,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
yield break;
|
|
|
|
yield return (partId, part);
|
|
|
|
foreach (var slotId in part.Children.Keys)
|
|
{
|
|
var containerSlotId = GetPartSlotContainerId(slotId);
|
|
|
|
if (Containers.TryGetContainer(partId, containerSlotId, out var container))
|
|
{
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
if (!TryComp(containedEnt, out BodyPartComponent? childPart))
|
|
continue;
|
|
|
|
foreach (var value in GetBodyPartChildren(containedEnt, childPart))
|
|
{
|
|
yield return value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all body part slots for this entity.
|
|
/// </summary>
|
|
public IEnumerable<BodyPartSlot> GetAllBodyPartSlots(
|
|
EntityUid partId,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
yield break;
|
|
|
|
foreach (var (slotId, slot) in part.Children)
|
|
{
|
|
yield return slot;
|
|
|
|
var containerSlotId = GetOrganContainerId(slotId);
|
|
|
|
if (Containers.TryGetContainer(partId, containerSlotId, out var container))
|
|
{
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
if (!TryComp(containedEnt, out BodyPartComponent? childPart))
|
|
continue;
|
|
|
|
foreach (var subSlot in GetAllBodyPartSlots(containedEnt, childPart))
|
|
{
|
|
yield return subSlot;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Sunrise-Start
|
|
public IEnumerable<Entity<BodyPartComponent>> GetAllBodyPart(
|
|
EntityUid partId,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
yield break;
|
|
|
|
foreach (var (slotId, slot) in part.Children)
|
|
{
|
|
var containerSlotId = GetPartSlotContainerId(slotId);
|
|
|
|
if (Containers.TryGetContainer(partId, containerSlotId, out var container))
|
|
{
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
if (!TryComp(containedEnt, out BodyPartComponent? childPart))
|
|
continue;
|
|
yield return (containedEnt, childPart);
|
|
|
|
foreach (var subPart in GetAllBodyPart(containedEnt, childPart))
|
|
{
|
|
yield return subPart;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Sunrise-End
|
|
|
|
|
|
/// <summary>
|
|
/// Returns true if the bodyId has any parts of this type.
|
|
/// </summary>
|
|
public bool BodyHasPartType(
|
|
EntityUid bodyId,
|
|
BodyPartType type,
|
|
BodyComponent? body = null)
|
|
{
|
|
return GetBodyChildrenOfType(bodyId, type, body).Any();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the parentId has the specified childId.
|
|
/// </summary>
|
|
public bool PartHasChild(
|
|
EntityUid parentId,
|
|
EntityUid childId,
|
|
BodyPartComponent? parent,
|
|
BodyPartComponent? child)
|
|
{
|
|
if (!Resolve(parentId, ref parent, logMissing: false)
|
|
|| !Resolve(childId, ref child, logMissing: false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
foreach (var (foundId, _) in GetBodyPartChildren(parentId, parent))
|
|
{
|
|
if (foundId == childId)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the bodyId has the specified partId.
|
|
/// </summary>
|
|
public bool BodyHasChild(
|
|
EntityUid bodyId,
|
|
EntityUid partId,
|
|
BodyComponent? body = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
return Resolve(bodyId, ref body, logMissing: false)
|
|
&& body.RootContainer.ContainedEntity is not null
|
|
&& Resolve(partId, ref part, logMissing: false)
|
|
&& TryComp(body.RootContainer.ContainedEntity, out BodyPartComponent? rootPart)
|
|
&& PartHasChild(body.RootContainer.ContainedEntity.Value, partId, rootPart, part);
|
|
}
|
|
|
|
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildrenOfType(
|
|
EntityUid bodyId,
|
|
BodyPartType type,
|
|
BodyComponent? body = null)
|
|
{
|
|
foreach (var part in GetBodyChildren(bodyId, body))
|
|
{
|
|
if (part.Component.PartType == type)
|
|
yield return part;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of ValueTuples of <see cref="T"/> and OrganComponent on each organ
|
|
/// in the given part.
|
|
/// </summary>
|
|
/// <param name="uid">The part entity id to check on.</param>
|
|
/// <param name="part">The part to check for organs on.</param>
|
|
/// <typeparam name="T">The component to check for.</typeparam>
|
|
public List<(T Comp, OrganComponent Organ)> GetBodyPartOrganComponents<T>(
|
|
EntityUid uid,
|
|
BodyPartComponent? part = null)
|
|
where T : IComponent
|
|
{
|
|
if (!Resolve(uid, ref part))
|
|
return new List<(T Comp, OrganComponent Organ)>();
|
|
|
|
var query = GetEntityQuery<T>();
|
|
var list = new List<(T Comp, OrganComponent Organ)>();
|
|
|
|
foreach (var organ in GetPartOrgans(uid, part))
|
|
{
|
|
if (query.TryGetComponent(organ.Id, out var comp))
|
|
list.Add((comp, organ.Component));
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get a list of ValueTuples of <see cref="T"/> and OrganComponent on each organs
|
|
/// in the given part.
|
|
/// </summary>
|
|
/// <param name="uid">The part entity id to check on.</param>
|
|
/// <param name="comps">The list of components.</param>
|
|
/// <param name="part">The part to check for organs on.</param>
|
|
/// <typeparam name="T">The component to check for.</typeparam>
|
|
/// <returns>Whether any were found.</returns>
|
|
public bool TryGetBodyPartOrganComponents<T>(
|
|
EntityUid uid,
|
|
[NotNullWhen(true)] out List<(T Comp, OrganComponent Organ)>? comps,
|
|
BodyPartComponent? part = null)
|
|
where T : IComponent
|
|
{
|
|
if (!Resolve(uid, ref part))
|
|
{
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
comps = GetBodyPartOrganComponents<T>(uid, part);
|
|
|
|
if (comps.Count != 0)
|
|
return true;
|
|
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the parent body part and all immediate child body parts for the partId.
|
|
/// </summary>
|
|
public IEnumerable<EntityUid> GetBodyPartAdjacentParts(
|
|
EntityUid partId,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
yield break;
|
|
|
|
if (TryGetParentBodyPart(partId, out var parentUid, out _))
|
|
yield return parentUid.Value;
|
|
|
|
foreach (var slotId in part.Children.Keys)
|
|
{
|
|
var container = Containers.GetContainer(partId, GetPartSlotContainerId(slotId));
|
|
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
yield return containedEnt;
|
|
}
|
|
}
|
|
}
|
|
|
|
public IEnumerable<(EntityUid AdjacentId, T Component)> GetBodyPartAdjacentPartsComponents<T>(
|
|
EntityUid partId,
|
|
BodyPartComponent? part = null)
|
|
where T : IComponent
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
yield break;
|
|
|
|
var query = GetEntityQuery<T>();
|
|
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
|
|
{
|
|
if (query.TryGetComponent(adjacentId, out var component))
|
|
yield return (adjacentId, component);
|
|
}
|
|
}
|
|
|
|
public bool TryGetBodyPartAdjacentPartsComponents<T>(
|
|
EntityUid partId,
|
|
[NotNullWhen(true)] out List<(EntityUid AdjacentId, T Component)>? comps,
|
|
BodyPartComponent? part = null)
|
|
where T : IComponent
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
{
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
var query = GetEntityQuery<T>();
|
|
comps = new List<(EntityUid AdjacentId, T Component)>();
|
|
|
|
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
|
|
{
|
|
if (query.TryGetComponent(adjacentId, out var component))
|
|
comps.Add((adjacentId, component));
|
|
}
|
|
|
|
if (comps.Count != 0)
|
|
return true;
|
|
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
public bool TryGetFreePartSlot(EntityUid partId, [NotNullWhen(true)] out string? freeSlotId, BodyPartComponent? part = null)
|
|
{
|
|
freeSlotId = null;
|
|
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
return false;
|
|
|
|
foreach (var (slotId, slot) in part.Children)
|
|
{
|
|
var containerId = GetPartSlotContainerId(slotId);
|
|
|
|
if (!Containers.TryGetContainer(partId, containerId, out var container))
|
|
continue;
|
|
|
|
if (container.ContainedEntities.Count == 0)
|
|
{
|
|
freeSlotId = slotId;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
public IEnumerable<string> TryGetFreePartSlots(EntityUid partId, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, logMissing: false))
|
|
yield break;
|
|
|
|
foreach (var (slotId, slot) in part.Children)
|
|
{
|
|
var containerId = GetPartSlotContainerId(slotId);
|
|
|
|
if (!Containers.TryGetContainer(partId, containerId, out var container))
|
|
continue;
|
|
|
|
if (container.ContainedEntities.Count == 0)
|
|
{
|
|
yield return slotId;
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
}
|