# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
630 lines
23 KiB
C#
630 lines
23 KiB
C#
using Content.Shared._Sunrise.Carrying;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Cuffs;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Standing;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Movement.Pulling.Systems;
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/// <summary>
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/// Allows one entity to pull another behind them via a physics distance joint.
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/// </summary>
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public sealed class PullingSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!; // Sunrise-edit
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _modifierSystem = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(SharedPhysicsSystem));
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<PullableComponent, MoveInputEvent>(OnPullableMoveInput);
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SubscribeLocalEvent<PullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
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SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
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SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
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SubscribeLocalEvent<PullableComponent, EntGotInsertedIntoContainerMessage>(OnPullableContainerInsert);
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SubscribeLocalEvent<PullableComponent, ModifyUncuffDurationEvent>(OnModifyUncuffDuration);
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SubscribeLocalEvent<PullableComponent, StopBeingPulledAlertEvent>(OnStopBeingPulledAlert);
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SubscribeLocalEvent<PullableComponent, GetInteractingEntitiesEvent>(OnGetInteractingEntities);
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SubscribeLocalEvent<PullerComponent, MobStateChangedEvent>(OnStateChanged, after: [typeof(MobThresholdSystem)]);
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SubscribeLocalEvent<PullerComponent, AfterAutoHandleStateEvent>(OnAfterState);
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SubscribeLocalEvent<PullerComponent, EntGotInsertedIntoContainerMessage>(OnPullerContainerInsert);
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SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
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SubscribeLocalEvent<PullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<PullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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SubscribeLocalEvent<PullerComponent, DropHandItemsEvent>(OnDropHandItems);
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SubscribeLocalEvent<PullerComponent, StopPullingAlertEvent>(OnStopPullingAlert);
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SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
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SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
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SubscribeLocalEvent<PullableComponent, StrappedEvent>(OnBuckled);
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SubscribeLocalEvent<PullableComponent, BuckledEvent>(OnGotBuckled);
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SubscribeLocalEvent<ActivePullerComponent, TargetHandcuffedEvent>(OnTargetHandcuffed);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(OnReleasePulledObject, handle: false))
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.Register<PullingSystem>();
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}
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private void OnTargetHandcuffed(Entity<ActivePullerComponent> ent, ref TargetHandcuffedEvent args)
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{
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if (!TryComp<PullerComponent>(ent, out var comp))
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return;
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if (comp.Pulling == null)
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return;
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if (CanPull(ent, comp.Pulling.Value, comp))
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return;
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if (!TryComp<PullableComponent>(comp.Pulling, out var pullableComp))
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return;
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TryStopPull(comp.Pulling.Value, pullableComp);
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}
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private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
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{
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if (args.PullerUid != uid)
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return;
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if (TryComp(args.PullerUid, out PullerComponent? pullerComp) && !pullerComp.NeedsHands)
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return;
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if (!_virtual.TrySpawnVirtualItemInHand(args.PulledUid, uid))
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{
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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}
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private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
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{
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if (args.PullerUid != uid)
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return;
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// Try find hand that is doing this pull.
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// and clear it.
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foreach (var held in _handsSystem.EnumerateHeld((uid, component)))
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{
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if (!TryComp(held, out VirtualItemComponent? virtualItem) || virtualItem.BlockingEntity != args.PulledUid)
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continue;
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_handsSystem.TryDrop((args.PullerUid, component), held);
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break;
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}
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}
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private void OnStateChanged(EntityUid uid, PullerComponent component, ref MobStateChangedEvent args)
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{
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if (component.Pulling == null)
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return;
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if (TryComp<PullableComponent>(component.Pulling, out var comp) && (args.NewMobState == MobState.Critical || args.NewMobState == MobState.Dead))
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{
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TryStopPull(component.Pulling.Value, comp);
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}
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}
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private void OnBuckled(Entity<PullableComponent> ent, ref StrappedEvent args)
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{
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// Prevent people from pulling the entity they are buckled to
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if (ent.Comp.Puller == args.Buckle.Owner && !args.Buckle.Comp.PullStrap)
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StopPulling(ent, ent);
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}
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private void OnGotBuckled(Entity<PullableComponent> ent, ref BuckledEvent args)
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{
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StopPulling(ent, ent);
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}
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private void OnGetInteractingEntities(Entity<PullableComponent> ent, ref GetInteractingEntitiesEvent args)
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{
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if (ent.Comp.Puller != null)
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args.InteractingEntities.Add(ent.Comp.Puller.Value);
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}
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private void OnAfterState(Entity<PullerComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (ent.Comp.Pulling == null)
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RemComp<ActivePullerComponent>(ent.Owner);
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else
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EnsureComp<ActivePullerComponent>(ent.Owner);
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}
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private void OnDropHandItems(EntityUid uid, PullerComponent pullerComp, DropHandItemsEvent args)
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{
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if (pullerComp.Pulling == null || pullerComp.NeedsHands)
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return;
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if (!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
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return;
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TryStopPull(pullerComp.Pulling.Value, pullableComp, uid);
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}
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private void OnStopPullingAlert(Entity<PullerComponent> ent, ref StopPullingAlertEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<PullableComponent>(ent.Comp.Pulling, out var pullable))
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return;
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args.Handled = TryStopPull(ent.Comp.Pulling.Value, pullable, ent);
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}
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private void OnPullerContainerInsert(Entity<PullerComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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if (ent.Comp.Pulling == null)
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return;
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if (!TryComp(ent.Comp.Pulling.Value, out PullableComponent? pulling))
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return;
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TryStopPull(ent.Comp.Pulling.Value, pulling, ent.Owner);
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}
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private void OnPullableContainerInsert(Entity<PullableComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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TryStopPull(ent.Owner, ent.Comp);
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}
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private void OnModifyUncuffDuration(Entity<PullableComponent> ent, ref ModifyUncuffDurationEvent args)
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{
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if (!ent.Comp.BeingPulled)
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return;
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// We don't care if the person is being uncuffed by someone else
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if (args.User != args.Target)
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return;
|
|
|
|
args.Duration *= 2;
|
|
}
|
|
|
|
private void OnStopBeingPulledAlert(Entity<PullableComponent> ent, ref StopBeingPulledAlertEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
args.Handled = TryStopPull(ent, ent, ent);
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
CommandBinds.Unregister<PullingSystem>();
|
|
}
|
|
|
|
private void OnPullerUnpaused(EntityUid uid, PullerComponent component, ref EntityUnpausedEvent args)
|
|
{
|
|
component.NextThrow += args.PausedTime;
|
|
}
|
|
|
|
private void OnVirtualItemDeleted(EntityUid uid, PullerComponent component, VirtualItemDeletedEvent args)
|
|
{
|
|
// If client deletes the virtual hand then stop the pull.
|
|
if (component.Pulling == null)
|
|
return;
|
|
|
|
if (component.Pulling != args.BlockingEntity)
|
|
return;
|
|
|
|
if (TryComp(args.BlockingEntity, out PullableComponent? comp))
|
|
{
|
|
TryStopPull(args.BlockingEntity, comp);
|
|
}
|
|
}
|
|
|
|
private void AddPullVerbs(EntityUid uid, PullableComponent component, GetVerbsEvent<Verb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
// Are they trying to pull themselves up by their bootstraps?
|
|
if (args.User == args.Target)
|
|
return;
|
|
|
|
//TODO VERB ICONS add pulling icon
|
|
if (component.Puller == args.User)
|
|
{
|
|
Verb verb = new()
|
|
{
|
|
Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
|
|
Act = () => TryStopPull(uid, component, user: args.User),
|
|
DoContactInteraction = false // pulling handle its own contact interaction.
|
|
};
|
|
args.Verbs.Add(verb);
|
|
}
|
|
else if (CanPull(args.User, args.Target))
|
|
{
|
|
Verb verb = new()
|
|
{
|
|
Text = Loc.GetString("pulling-verb-get-data-text"),
|
|
Act = () => TryStartPull(args.User, args.Target),
|
|
DoContactInteraction = false // pulling handle its own contact interaction.
|
|
};
|
|
args.Verbs.Add(verb);
|
|
}
|
|
}
|
|
|
|
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
|
|
{
|
|
if (TryComp<HeldSpeedModifierComponent>(component.Pulling, out var heldMoveSpeed) && component.Pulling.HasValue)
|
|
{
|
|
var (walkMod, sprintMod) =
|
|
_clothingMoveSpeed.GetHeldMovementSpeedModifiers(component.Pulling.Value, heldMoveSpeed);
|
|
args.ModifySpeed(walkMod, sprintMod);
|
|
return;
|
|
}
|
|
// Sunrise-start
|
|
if (TryComp<CarriableComponent>(component.Pulling, out var carriable) && !_mobState.IsAlive(component.Pulling.Value))
|
|
args.ModifySpeed(carriable.WalkSpeedModifier, carriable.SprintSpeedModifier);
|
|
// Sunrise-end
|
|
|
|
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
|
}
|
|
|
|
private void OnPullableMoveInput(EntityUid uid, PullableComponent component, ref MoveInputEvent args)
|
|
{
|
|
// If someone moves then break their pulling.
|
|
if (!component.BeingPulled)
|
|
return;
|
|
|
|
var entity = args.Entity;
|
|
|
|
if (!_blocker.CanMove(entity))
|
|
return;
|
|
|
|
TryStopPull(uid, component, user: uid);
|
|
}
|
|
|
|
private void OnPullableCollisionChange(EntityUid uid, PullableComponent component, ref CollisionChangeEvent args)
|
|
{
|
|
// IDK what this is supposed to be.
|
|
if (!_timing.ApplyingState && component.PullJointId != null && !args.CanCollide)
|
|
{
|
|
_joints.RemoveJoint(uid, component.PullJointId);
|
|
}
|
|
}
|
|
|
|
private void OnJointRemoved(EntityUid uid, PullableComponent component, JointRemovedEvent args)
|
|
{
|
|
// Just handles the joint getting nuked without going through pulling system (valid behavior).
|
|
|
|
// Not relevant / pullable state handle it.
|
|
if (component.Puller != args.OtherEntity ||
|
|
args.Joint.ID != component.PullJointId ||
|
|
_timing.ApplyingState)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (args.Joint.ID != component.PullJointId || component.Puller == null)
|
|
return;
|
|
|
|
StopPulling(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Forces pulling to stop and handles cleanup.
|
|
/// </summary>
|
|
private void StopPulling(EntityUid pullableUid, PullableComponent pullableComp)
|
|
{
|
|
if (pullableComp.Puller == null)
|
|
return;
|
|
|
|
if (!_timing.ApplyingState)
|
|
{
|
|
// Joint shutdown
|
|
if (pullableComp.PullJointId != null)
|
|
{
|
|
_joints.RemoveJoint(pullableUid, pullableComp.PullJointId);
|
|
pullableComp.PullJointId = null;
|
|
}
|
|
|
|
if (TryComp<PhysicsComponent>(pullableUid, out var pullablePhysics))
|
|
{
|
|
_physics.SetFixedRotation(pullableUid, pullableComp.PrevFixedRotation, body: pullablePhysics);
|
|
}
|
|
}
|
|
|
|
var oldPuller = pullableComp.Puller;
|
|
if (oldPuller != null)
|
|
RemComp<ActivePullerComponent>(oldPuller.Value);
|
|
|
|
pullableComp.PullJointId = null;
|
|
pullableComp.Puller = null;
|
|
Dirty(pullableUid, pullableComp);
|
|
|
|
// No more joints with puller -> force stop pull.
|
|
if (TryComp<PullerComponent>(oldPuller, out var pullerComp))
|
|
{
|
|
var pullerUid = oldPuller.Value;
|
|
_alertsSystem.ClearAlert(pullerUid, pullerComp.PullingAlert);
|
|
pullerComp.Pulling = null;
|
|
Dirty(oldPuller.Value, pullerComp);
|
|
|
|
// Messaging
|
|
var message = new PullStoppedMessage(pullerUid, pullableUid);
|
|
_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(pullerUid):user} stopped pulling {ToPrettyString(pullableUid):target}");
|
|
|
|
RaiseLocalEvent(pullerUid, message);
|
|
RaiseLocalEvent(pullableUid, message);
|
|
}
|
|
|
|
_alertsSystem.ClearAlert(pullableUid, pullableComp.PulledAlert);
|
|
}
|
|
|
|
public bool IsPulled(EntityUid uid, PullableComponent? component = null)
|
|
{
|
|
return Resolve(uid, ref component, false) && component.BeingPulled;
|
|
}
|
|
|
|
public bool IsPulling(EntityUid puller, PullerComponent? component = null)
|
|
{
|
|
return Resolve(puller, ref component, false) && component.Pulling != null;
|
|
}
|
|
|
|
public EntityUid? GetPuller(EntityUid puller, PullableComponent? component = null)
|
|
{
|
|
return !Resolve(puller, ref component, false) ? null : component.Puller;
|
|
}
|
|
|
|
public EntityUid? GetPulling(EntityUid puller, PullerComponent? component = null)
|
|
{
|
|
return !Resolve(puller, ref component, false) ? null : component.Pulling;
|
|
}
|
|
|
|
private void OnReleasePulledObject(ICommonSession? session)
|
|
{
|
|
if (session?.AttachedEntity is not { Valid: true } player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!TryComp(player, out PullerComponent? pullerComp) ||
|
|
!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
TryStopPull(pullerComp.Pulling.Value, pullableComp, user: player);
|
|
}
|
|
|
|
public bool CanPull(EntityUid puller, EntityUid pullableUid, PullerComponent? pullerComp = null)
|
|
{
|
|
if (!Resolve(puller, ref pullerComp, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (pullerComp.NeedsHands
|
|
&& !_handsSystem.TryGetEmptyHand(puller, out _)
|
|
&& pullerComp.Pulling == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!_blocker.CanInteract(puller, pullableUid))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!TryComp<PhysicsComponent>(pullableUid, out var physics))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (physics.BodyType == BodyType.Static)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (puller == pullableUid)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!_containerSystem.IsInSameOrNoContainer(puller, pullableUid))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Sunrise-Start
|
|
if (TryComp<BuckleComponent>(pullableUid, out var buckleComponent) && buckleComponent.Buckled)
|
|
{
|
|
return false;
|
|
}
|
|
// Sunrise-End
|
|
|
|
var getPulled = new BeingPulledAttemptEvent(puller, pullableUid);
|
|
RaiseLocalEvent(pullableUid, getPulled, true);
|
|
var startPull = new StartPullAttemptEvent(puller, pullableUid);
|
|
RaiseLocalEvent(puller, startPull, true);
|
|
return !startPull.Cancelled && !getPulled.Cancelled;
|
|
}
|
|
|
|
public bool TogglePull(Entity<PullableComponent?> pullable, EntityUid pullerUid)
|
|
{
|
|
if (!Resolve(pullable, ref pullable.Comp, false))
|
|
return false;
|
|
|
|
if (pullable.Comp.Puller == pullerUid)
|
|
{
|
|
return TryStopPull(pullable, pullable.Comp);
|
|
}
|
|
|
|
return TryStartPull(pullerUid, pullable, pullableComp: pullable);
|
|
}
|
|
|
|
public bool TogglePull(EntityUid pullerUid, PullerComponent puller)
|
|
{
|
|
if (!TryComp<PullableComponent>(puller.Pulling, out var pullable))
|
|
return false;
|
|
|
|
return TogglePull((puller.Pulling.Value, pullable), pullerUid);
|
|
}
|
|
|
|
public bool TryStartPull(EntityUid pullerUid, EntityUid pullableUid,
|
|
PullerComponent? pullerComp = null, PullableComponent? pullableComp = null)
|
|
{
|
|
if (!Resolve(pullerUid, ref pullerComp, false) ||
|
|
!Resolve(pullableUid, ref pullableComp, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (pullerComp.Pulling == pullableUid)
|
|
return true;
|
|
|
|
if (!CanPull(pullerUid, pullableUid))
|
|
return false;
|
|
|
|
if (!TryComp(pullerUid, out PhysicsComponent? pullerPhysics) || !TryComp(pullableUid, out PhysicsComponent? pullablePhysics))
|
|
return false;
|
|
|
|
// Ensure that the puller is not currently pulling anything.
|
|
if (TryComp<PullableComponent>(pullerComp.Pulling, out var oldPullable)
|
|
&& !TryStopPull(pullerComp.Pulling.Value, oldPullable, pullerUid))
|
|
return false;
|
|
|
|
// Stop anyone else pulling the entity we want to pull
|
|
if (pullableComp.Puller != null)
|
|
{
|
|
// We're already pulling this item
|
|
if (pullableComp.Puller == pullerUid)
|
|
return false;
|
|
|
|
if (!TryStopPull(pullableUid, pullableComp, pullableComp.Puller))
|
|
return false;
|
|
}
|
|
|
|
var pullAttempt = new PullAttemptEvent(pullerUid, pullableUid);
|
|
RaiseLocalEvent(pullerUid, pullAttempt);
|
|
|
|
if (pullAttempt.Cancelled)
|
|
return false;
|
|
|
|
RaiseLocalEvent(pullableUid, pullAttempt);
|
|
|
|
if (pullAttempt.Cancelled)
|
|
return false;
|
|
|
|
// Pulling confirmed
|
|
|
|
_interaction.DoContactInteraction(pullableUid, pullerUid);
|
|
|
|
// Use net entity so it's consistent across client and server.
|
|
pullableComp.PullJointId = $"pull-joint-{GetNetEntity(pullableUid)}";
|
|
|
|
EnsureComp<ActivePullerComponent>(pullerUid);
|
|
pullerComp.Pulling = pullableUid;
|
|
pullableComp.Puller = pullerUid;
|
|
|
|
// store the pulled entity's physics FixedRotation setting in case we change it
|
|
pullableComp.PrevFixedRotation = pullablePhysics.FixedRotation;
|
|
|
|
// joint state handling will manage its own state
|
|
if (!_timing.ApplyingState)
|
|
{
|
|
var joint = _joints.CreateDistanceJoint(pullableUid, pullerUid,
|
|
pullablePhysics.LocalCenter, pullerPhysics.LocalCenter,
|
|
id: pullableComp.PullJointId);
|
|
joint.CollideConnected = false;
|
|
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
|
|
// Internally, the joint length has been set to the distance between the pivots.
|
|
// Add an additional 15cm (pretty arbitrary) to the maximum length for the hard limit.
|
|
joint.MaxLength = joint.Length + 0.15f;
|
|
joint.MinLength = 0f;
|
|
// Set the spring stiffness to zero. The joint won't have any effect provided
|
|
// the current length is beteen MinLength and MaxLength. At those limits, the
|
|
// joint will have infinite stiffness.
|
|
joint.Stiffness = 0f;
|
|
|
|
_physics.SetFixedRotation(pullableUid, pullableComp.FixedRotationOnPull, body: pullablePhysics);
|
|
}
|
|
|
|
// Messaging
|
|
var message = new PullStartedMessage(pullerUid, pullableUid);
|
|
_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
|
|
_alertsSystem.ShowAlert(pullerUid, pullerComp.PullingAlert);
|
|
_alertsSystem.ShowAlert(pullableUid, pullableComp.PulledAlert);
|
|
|
|
RaiseLocalEvent(pullerUid, message);
|
|
RaiseLocalEvent(pullableUid, message);
|
|
|
|
Dirty(pullerUid, pullerComp);
|
|
Dirty(pullableUid, pullableComp);
|
|
|
|
var pullingMessage =
|
|
Loc.GetString("getting-pulled-popup", ("puller", Identity.Entity(pullerUid, EntityManager)));
|
|
_popup.PopupEntity(pullingMessage, pullableUid, pullableUid);
|
|
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
|
$"{ToPrettyString(pullerUid):user} started pulling {ToPrettyString(pullableUid):target}");
|
|
return true;
|
|
}
|
|
|
|
public bool TryStopPull(EntityUid pullableUid, PullableComponent pullable, EntityUid? user = null)
|
|
{
|
|
var pullerUidNull = pullable.Puller;
|
|
|
|
if (pullerUidNull == null)
|
|
return true;
|
|
|
|
var msg = new AttemptStopPullingEvent(user);
|
|
RaiseLocalEvent(pullableUid, ref msg, true);
|
|
|
|
if (msg.Cancelled)
|
|
return false;
|
|
|
|
StopPulling(pullableUid, pullable);
|
|
return true;
|
|
}
|
|
}
|