fish-station/Content.Shared/Ninja/Systems/SharedNinjaSuitDrawSystem.cs
Copilot c0edcd703d
Make ninja NVG dependent on suit charge instead of own battery (#2866)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-08-20 23:37:28 +03:00

53 lines
No EOL
1.4 KiB
C#

using Content.Shared.Ninja.Components;
namespace Content.Shared.Ninja.Systems;
/// <summary>
/// Shared system for ninja equipment that draws power from the ninja suit's battery.
/// The actual power draw logic is handled serverside.
/// </summary>
public abstract class SharedNinjaSuitDrawSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NinjaSuitDrawComponent, ComponentShutdown>(OnComponentShutdown);
}
/// <summary>
/// Disable power draw when component is removed.
/// </summary>
private void OnComponentShutdown(Entity<NinjaSuitDrawComponent> ent, ref ComponentShutdown args)
{
SetEnabled(ent, false);
}
/// <summary>
/// Enable or disable power drawing for this entity.
/// </summary>
public void SetEnabled(Entity<NinjaSuitDrawComponent> ent, bool enabled)
{
if (ent.Comp.Enabled == enabled)
return;
ent.Comp.Enabled = enabled;
Dirty(ent, ent.Comp);
}
/// <summary>
/// Check if the entity can draw power from the ninja suit.
/// </summary>
public virtual bool CanDrawPower(Entity<NinjaSuitDrawComponent> ent)
{
return ent.Comp.CanDraw;
}
/// <summary>
/// Check if the entity has sufficient power to use.
/// </summary>
public virtual bool CanUse(Entity<NinjaSuitDrawComponent> ent)
{
return ent.Comp.CanUse;
}
}