fish-station/Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs
sleepyyapril 5c70d28927
TriggerOnUiOpen/Close (#41718)
* feat: TriggerOnUiOpen/Close

* chore: minor clarification

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chore: review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-07 19:54:10 +00:00

18 lines
589 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers when a user opens a UI belonging to the owning entity.
/// The user is the actor that tries to open a UI.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnUiOpenComponent : BaseTriggerOnXComponent
{
/// <summary>
/// If it should only work on specific UIs.
/// Null means it will work on any UI key.
/// </summary>
[DataField, AutoNetworkedField]
public HashSet<Enum>? UiKeys;
}