31 lines
902 B
C#
31 lines
902 B
C#
using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Hitscan.Components;
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/// <summary>
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/// Hitscan entities that have this component will do the damage specified to hit targets (Who didn't reflect it).
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HitscanBasicDamageComponent : Component
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{
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/// <summary>
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/// How much damage the hitscan weapon will do when hitting a target.
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/// </summary>
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[DataField(required: true)]
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public DamageSpecifier Damage;
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// Starlight start
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/// <summary>
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/// Should damage done by this hitscan ignore resistances?
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/// </summary>
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[DataField]
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public bool IgnoreResistances = false;
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/// <summary>
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/// How much armor should this projectile ignore?
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/// </summary>
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[DataField]
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public float ArmorPenetration = 0f;
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// Starlight end
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}
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