16 lines
462 B
C#
16 lines
462 B
C#
using Content.Shared.Actions.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.AddWantedStatus;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AddWantedStatusComponent : Component
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{
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[DataField]
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public EntProtoId<TargetActionComponent> Action = "ActionAddWanted";
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[AutoNetworkedField, ViewVariables]
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public EntityUid? ActionEntity;
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}
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