15 lines
414 B
C#
15 lines
414 B
C#
using Content.Shared.NPC.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.Biocode;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class BiocodeComponent : Component
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{
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[DataField]
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public string AlertText = "item-biocode-refused";
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[DataField(required: true)]
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public HashSet<ProtoId<NpcFactionPrototype>> Factions = [];
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}
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