43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Prototypes;
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using Content.Shared.Popups;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.Biocode;
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public sealed class BiocodeSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BiocodeComponent, AttemptThrowBiocodeEvent>(OnAttemptThrowBiocode);
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}
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public bool CanUse(EntityUid user, HashSet<ProtoId<NpcFactionPrototype>> factions)
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{
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var canUse = false;
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if (!TryComp<NpcFactionMemberComponent>(user, out var npcFactionMemberComponent))
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return canUse;
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foreach (var faction in npcFactionMemberComponent.Factions)
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{
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if (factions.Contains(faction))
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canUse = true;
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}
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return canUse;
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}
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private void OnAttemptThrowBiocode(EntityUid uid, BiocodeComponent component, ref AttemptThrowBiocodeEvent args)
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{
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if (args.User == null || CanUse(args.User.Value, component.Factions))
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return;
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if (!string.IsNullOrEmpty(component.AlertText))
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_popup.PopupEntity(Loc.GetString(component.AlertText), args.User.Value, args.User.Value);
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args.Cancelled = true;
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}
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}
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