Co-authored-by: pofitlo <kuzminvladislav237@gmail.com> Co-authored-by: Rinary <rinary.super@gmail.com> Co-authored-by: Matthew Herber <matthewherber@sbcglobal.net> Co-authored-by: Cerzix <123toy@web.de> Co-authored-by: Citrea_Lingua <citrea.lingua@gmx.net> Co-authored-by: Salem <Enderblaze03@gmail.com> Co-authored-by: pxc1984 <igor.mamaev1@gmail.com>
16 lines
397 B
C#
16 lines
397 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Sunrise.Nesting;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NestingMobComponent : Component
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{
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[DataField]
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public float DefaultDoAfterLength = 3.0f;
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[DataField]
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public float DeadDoAfterLength = 1.0f;
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[DataField, AutoNetworkedField]
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public bool InContainer;
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}
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