fish-station/Content.Server/Station/Systems
Errant f64dd5f45f
Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version

* actually fix engine version

* Automatically activated breathing masks

* weh

* who needed that component anyway

* check if internals are already running

* Update Content.Server/Atmos/Components/BreathToolComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Body/Systems/InternalsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* prediction

* record struct event

* remove delayed activation, instead ensure that masks spawn last

* leftover

* engine version

* re-implement

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-03 11:24:21 +10:00
..
StationBiomeSystem.cs Component of planet initialization on the map (#26510) 2024-04-18 21:27:54 +10:00
StationJobsSystem.cs Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
StationJobsSystem.Roundstart.cs Obsolete Logger cleanup for EntitySystems (#25941) 2024-03-10 01:15:13 +01:00
StationNameSystem.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
StationSpawningSystem.cs Space Ninjas auto-toggle internals after spawning (#25083) 2024-05-03 11:24:21 +10:00
StationSystem.cs Add evac shuttle test. (#27152) 2024-04-20 15:57:55 +10:00