fish-station/Tools/actions_changelogs_since_last_run.py
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
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#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
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#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
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#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
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#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
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#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
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#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Content.Shared/Warps/WarpPointSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
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#	Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
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#	Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
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#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
#	Resources/Locale/en-US/_strings/commands/ooc-command.ftl
#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
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#	Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
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#	Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
#	Resources/Locale/en-US/_strings/commands/whisper-command.ftl
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#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00

228 lines
7.2 KiB
Python
Executable file

#!/usr/bin/env python3
"""
Sends updates to a Discord webhook for new changelog entries since the last GitHub Actions publish run.
Automatically figures out the last run and changelog contents with the GitHub API.
"""
import itertools
import os
from pathlib import Path
from typing import Any, Iterable
import requests
import yaml
import time
DEBUG = False
DEBUG_CHANGELOG_FILE_OLD = Path("Resources/Changelog/Old.yml")
GITHUB_API_URL = os.environ.get("GITHUB_API_URL", "https://api.github.com")
# https://discord.com/developers/docs/resources/webhook
DISCORD_SPLIT_LIMIT = 2000
DISCORD_WEBHOOK_URL = os.environ.get("DISCORD_WEBHOOK_URL")
CHANGELOG_FILE = "Resources/Changelog/ChangelogSunrise.yml"
TYPES_TO_EMOJI = {"Fix": "🐛", "Add": "🆕", "Remove": "", "Tweak": "⚒️"}
ChangelogEntry = dict[str, Any]
def main():
if not DISCORD_WEBHOOK_URL:
print("No discord webhook URL found, skipping discord send")
return
if DEBUG:
# to debug this script locally, you can use
# a separate local file as the old changelog
last_changelog_stream = DEBUG_CHANGELOG_FILE_OLD.read_text()
else:
# when running this normally in a GitHub actions workflow,
# it will get the old changelog from the GitHub API
last_changelog_stream = get_last_changelog()
last_changelog = yaml.safe_load(last_changelog_stream)
with open(CHANGELOG_FILE, "r") as f:
cur_changelog = yaml.safe_load(f)
diff = diff_changelog(last_changelog, cur_changelog)
message_lines = changelog_entries_to_message_lines(diff)
send_message_lines(message_lines)
def get_most_recent_workflow(
sess: requests.Session, github_repository: str, github_run: str
) -> Any:
workflow_run = get_current_run(sess, github_repository, github_run)
past_runs = get_past_runs(sess, workflow_run)
for run in past_runs["workflow_runs"]:
# First past successful run that isn't our current run.
if run["id"] == workflow_run["id"]:
continue
return run
def get_current_run(
sess: requests.Session, github_repository: str, github_run: str
) -> Any:
resp = sess.get(
f"{GITHUB_API_URL}/repos/{github_repository}/actions/runs/{github_run}"
)
resp.raise_for_status()
return resp.json()
def get_past_runs(sess: requests.Session, current_run: Any) -> Any:
"""
Get all successful workflow runs before our current one.
"""
params = {"status": "success", "created": f"<={current_run['created_at']}"}
resp = sess.get(f"{current_run['workflow_url']}/runs", params=params)
resp.raise_for_status()
return resp.json()
def get_last_changelog() -> str:
github_repository = os.environ["GITHUB_REPOSITORY"]
github_run = os.environ["GITHUB_RUN_ID"]
github_token = os.environ["GITHUB_TOKEN"]
session = requests.Session()
session.headers["Authorization"] = f"Bearer {github_token}"
session.headers["Accept"] = "Accept: application/vnd.github+json"
session.headers["X-GitHub-Api-Version"] = "2022-11-28"
most_recent = get_most_recent_workflow(session, github_repository, github_run)
last_sha = most_recent["head_commit"]["id"]
print(f"Last successful publish job was {most_recent['id']}: {last_sha}")
last_changelog_stream = get_last_changelog_by_sha(
session, last_sha, github_repository
)
return last_changelog_stream
def get_last_changelog_by_sha(
sess: requests.Session, sha: str, github_repository: str
) -> str:
"""
Use GitHub API to get the previous version of the changelog YAML (Actions builds are fetched with a shallow clone)
"""
params = {
"ref": sha,
}
headers = {"Accept": "application/vnd.github.raw"}
resp = sess.get(
f"{GITHUB_API_URL}/repos/{github_repository}/contents/{CHANGELOG_FILE}",
headers=headers,
params=params,
)
resp.raise_for_status()
return resp.text
def diff_changelog(
old: dict[str, Any], cur: dict[str, Any]
) -> Iterable[ChangelogEntry]:
"""
Find all new entries not present in the previous publish.
"""
old_entry_ids = {e["id"] for e in old["Entries"]}
return (e for e in cur["Entries"] if e["id"] not in old_entry_ids)
def get_discord_body(content: str):
return {
"content": content,
# Do not allow any mentions.
"allowed_mentions": {"parse": []},
# SUPPRESS_EMBEDS
"flags": 1 << 2,
}
def send_discord_webhook(lines: list[str]):
content = "".join(lines)
body = get_discord_body(content)
retry_attempt = 0
try:
response = requests.post(DISCORD_WEBHOOK_URL, json=body, timeout=10)
while response.status_code == 429:
retry_attempt += 1
if retry_attempt > 20:
print("Too many retries on a single request despite following retry_after header... giving up")
exit(1)
retry_after = response.json().get("retry_after", 5)
print(f"Rate limited, retrying after {retry_after} seconds")
time.sleep(retry_after)
response = requests.post(DISCORD_WEBHOOK_URL, json=body, timeout=10)
response.raise_for_status()
except requests.exceptions.RequestException as e:
print(f"Failed to send message: {e}")
exit(1)
def changelog_entries_to_message_lines(entries: Iterable[ChangelogEntry]) -> list[str]:
"""Process structured changelog entries into a list of lines making up a formatted message."""
message_lines = []
for contributor_name, group in itertools.groupby(entries, lambda x: x["author"]):
message_lines.append("\n")
message_lines.append(f"**{contributor_name}** updated:\n")
for entry in group:
url = entry.get("url")
if url and not url.strip():
url = None
for change in entry["changes"]:
emoji = TYPES_TO_EMOJI.get(change["type"], "")
message = change["message"]
# if a single line is longer than the limit, it needs to be truncated
if len(message) > DISCORD_SPLIT_LIMIT:
message = message[: DISCORD_SPLIT_LIMIT - 100].rstrip() + " [...]"
if url is not None:
pr_number = url.split("/")[-1]
line = f"{emoji} - {message} ([#{pr_number}]({url}))\n"
else:
line = f"{emoji} - {message}\n"
message_lines.append(line)
return message_lines
def send_message_lines(message_lines: list[str]):
"""Join a list of message lines into chunks that are each below Discord's message length limit, and send them."""
chunk_lines = []
chunk_length = 0
for line in message_lines:
line_length = len(line)
new_chunk_length = chunk_length + line_length
if new_chunk_length > DISCORD_SPLIT_LIMIT:
print("Split changelog and sending to discord")
send_discord_webhook(chunk_lines)
new_chunk_length = line_length
chunk_lines.clear()
chunk_lines.append(line)
chunk_length = new_chunk_length
if chunk_lines:
print("Sending final changelog to discord")
send_discord_webhook(chunk_lines)
if __name__ == "__main__":
main()