* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected! |
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| .. | ||
| NPCCombatSystem.cs | ||
| NPCCombatSystem.Melee.cs | ||
| NPCCombatSystem.Ranged.cs | ||
| NPCImprintingOnSpawnBehaviourSystem.cs | ||
| NPCJukeSystem.cs | ||
| NPCPerceptionSystem.cs | ||
| NPCPerceptionSystem.RecentlyInjected.cs | ||
| NPCRetaliationSystem.cs | ||
| NPCSteeringSystem.Context.cs | ||
| NPCSteeringSystem.cs | ||
| NPCSteeringSystem.Obstacles.cs | ||
| NPCSystem.Blackboard.cs | ||
| NPCSystem.cs | ||
| NPCUseActionOnTargetSystem.cs | ||
| NPCUtilitySystem.cs | ||