fish-station/Resources/Prototypes
DrSmugleaf 02bca4c0d8
Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00
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AccessLevels Access lock lockers and add some more access types (#2389) 2020-10-26 23:32:55 +01:00
Alerts Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Atmospherics Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
Body Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Catalog Nanotransen > Nanotrasen 2020-12-05 21:48:11 +01:00
Damage Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Datasets Traitor (#2566) 2020-12-01 17:05:19 +01:00
Entities Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Hydroponics Botany (#2357) 2020-10-26 23:19:46 +01:00
Objectives Traitor (#2566) 2020-12-01 17:05:19 +01:00
Reagents Rerun of "Add Reagent Grinder/Juicer" (#2570) 2020-11-26 23:53:42 +11:00
Recipes Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
Roles Spawn aprons for botanist and chef (#2707) 2020-12-05 15:15:52 +01:00
Shaders Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
SoundCollections Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
Tiles SIMD-accelerated gas mixtures. (SIMD atmos) (#2479) 2020-11-25 10:48:49 +01:00
bar_signs.yml Adds cyber sylph's 2020-08-23 14:48:20 -07:00
materials.yml (Smaller) Construction PR - (IC Construction) (#2575) 2020-11-20 15:58:06 +01:00
melee_weapon_animations.yml Re-organizing the prototypes folder (#1384) 2020-07-20 12:26:16 +02:00