fish-station/Content.Shared/Projectiles/ProjectileComponent.cs
Nemanja faca40b8d5
more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00

48 lines
1.4 KiB
C#

using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Projectiles
{
[RegisterComponent, NetworkedComponent]
public sealed class ProjectileComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("impactEffect", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? ImpactEffect;
private bool _ignoreShooter = true;
public EntityUid Shooter { get; set; }
public bool IgnoreShooter
{
get => _ignoreShooter;
set
{
if (_ignoreShooter == value) return;
_ignoreShooter = value;
Dirty();
}
}
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
[DataField("deleteOnCollide")]
public bool DeleteOnCollide { get; } = true;
[DataField("ignoreResistances")]
public bool IgnoreResistances { get; } = false;
// Get that juicy FPS hit sound
[DataField("soundHit")] public SoundSpecifier? SoundHit;
[DataField("soundForce")]
public bool ForceSound = false;
public bool DamagedEntity;
}
}