# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
using Content.Server.Administration.Logs;
|
|
using Content.Server.Mind;
|
|
using Content.Server.Popups;
|
|
using Content.Server.Roles;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Implants;
|
|
using Content.Shared.Implants.Components;
|
|
using Content.Shared.Mindshield.Components;
|
|
using Content.Shared.Revolutionary.Components;
|
|
using Robust.Shared.Containers;
|
|
|
|
namespace Content.Server.Mindshield;
|
|
|
|
/// <summary>
|
|
/// System used for adding or removing components with a mindshield implant
|
|
/// as well as checking if the implanted is a Rev or Head Rev.
|
|
/// </summary>
|
|
public sealed class MindShieldSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
|
|
[Dependency] private readonly RoleSystem _roleSystem = default!;
|
|
[Dependency] private readonly MindSystem _mindSystem = default!;
|
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<MindShieldImplantComponent, ImplantImplantedEvent>(OnImplantImplanted);
|
|
SubscribeLocalEvent<MindShieldImplantComponent, EntGotRemovedFromContainerMessage>(OnImplantDraw);
|
|
SubscribeLocalEvent<SubdermalImplantComponent, ImplantEjectEvent>(ImplantCheck);
|
|
}
|
|
|
|
private void OnImplantImplanted(Entity<MindShieldImplantComponent> ent, ref ImplantImplantedEvent ev)
|
|
{
|
|
if (ev.Implanted == null)
|
|
return;
|
|
|
|
EnsureComp<MindShieldComponent>(ev.Implanted.Value);
|
|
MindShieldRemovalCheck(ev.Implanted.Value, ev.Implant);
|
|
}
|
|
|
|
// Sunrise-Start
|
|
public void ImplantCheck(EntityUid uid, SubdermalImplantComponent comp, ref ImplantEjectEvent ev)
|
|
{
|
|
if (HasComp<MindShieldImplantComponent>(ev.Implant) && ev.Implanted != null)
|
|
{
|
|
RemCompDeferred<MindShieldComponent>(ev.Implanted.Value);
|
|
}
|
|
}
|
|
// Sunrise-End
|
|
|
|
/// <summary>
|
|
/// Checks if the implanted person was a Rev or Head Rev and remove role or destroy mindshield respectively.
|
|
/// </summary>
|
|
private void MindShieldRemovalCheck(EntityUid implanted, EntityUid implant)
|
|
{
|
|
if (HasComp<HeadRevolutionaryComponent>(implanted))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("head-rev-break-mindshield"), implanted);
|
|
QueueDel(implant);
|
|
return;
|
|
}
|
|
|
|
if (_mindSystem.TryGetMind(implanted, out var mindId, out _) &&
|
|
_roleSystem.MindRemoveRole<RevolutionaryRoleComponent>(mindId))
|
|
{
|
|
_adminLogManager.Add(LogType.Mind, LogImpact.Medium, $"{ToPrettyString(implanted)} was deconverted due to being implanted with a Mindshield.");
|
|
}
|
|
}
|
|
|
|
private void OnImplantDraw(Entity<MindShieldImplantComponent> ent, ref EntGotRemovedFromContainerMessage args)
|
|
{
|
|
RemComp<MindShieldComponent>(args.Container.Owner);
|
|
}
|
|
}
|
|
|