# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
249 lines
9.5 KiB
C#
249 lines
9.5 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.Atmos;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.IdentityManagement;
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using Content.Shared.MedicalScanner;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.HealthAnalyzer.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class HealthAnalyzerWindow : FancyWindow
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{
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private readonly IEntityManager _entityManager;
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private readonly SpriteSystem _spriteSystem;
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private readonly IPrototypeManager _prototypes;
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private readonly IResourceCache _cache;
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public HealthAnalyzerWindow()
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{
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RobustXamlLoader.Load(this);
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var dependencies = IoCManager.Instance!;
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_entityManager = dependencies.Resolve<IEntityManager>();
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_spriteSystem = _entityManager.System<SpriteSystem>();
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_prototypes = dependencies.Resolve<IPrototypeManager>();
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_cache = dependencies.Resolve<IResourceCache>();
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}
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public void Populate(HealthAnalyzerScannedUserMessage msg)
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{
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var target = _entityManager.GetEntity(msg.TargetEntity);
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if (target == null
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|| !_entityManager.TryGetComponent<DamageableComponent>(target, out var damageable))
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{
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NoPatientDataText.Visible = true;
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return;
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}
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NoPatientDataText.Visible = false;
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// Scan Mode
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ScanModeLabel.Text = msg.ScanMode.HasValue
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? msg.ScanMode.Value
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? Loc.GetString("health-analyzer-window-scan-mode-active")
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: Loc.GetString("health-analyzer-window-scan-mode-inactive")
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: Loc.GetString("health-analyzer-window-entity-unknown-text");
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ScanModeLabel.FontColorOverride = msg.ScanMode.HasValue && msg.ScanMode.Value ? Color.Green : Color.Red;
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// Patient Information
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SpriteView.SetEntity(target.Value);
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SpriteView.Visible = msg.ScanMode.HasValue && msg.ScanMode.Value;
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NoDataTex.Visible = !SpriteView.Visible;
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var name = new FormattedMessage();
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name.PushColor(Color.White);
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name.AddText(_entityManager.HasComponent<MetaDataComponent>(target.Value)
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? Identity.Name(target.Value, _entityManager)
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: Loc.GetString("health-analyzer-window-entity-unknown-text"));
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NameLabel.SetMessage(name);
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SpeciesLabel.Text =
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_entityManager.TryGetComponent<HumanoidAppearanceComponent>(target.Value,
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out var humanoidAppearanceComponent)
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? Loc.GetString(_prototypes.Index<SpeciesPrototype>(humanoidAppearanceComponent.Species).Name)
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: Loc.GetString("health-analyzer-window-entity-unknown-species-text");
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// Basic Diagnostic
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TemperatureLabel.Text = !float.IsNaN(msg.Temperature)
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? $"{msg.Temperature - Atmospherics.T0C:F1} °C ({msg.Temperature:F1} K)"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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BloodLabel.Text = !float.IsNaN(msg.BloodLevel)
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? $"{msg.BloodLevel * 100:F1} %"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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HungerLabel.Text = msg.HungerLevel.HasValue && !float.IsNaN(msg.HungerLevel.Value)
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? $"{msg.HungerLevel.Value:F1} %"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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ThirstLabel.Text = msg.ThirstLevel.HasValue && !float.IsNaN(msg.ThirstLevel.Value)
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? $"{msg.ThirstLevel.Value:F1} %"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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StatusLabel.Text =
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_entityManager.TryGetComponent<MobStateComponent>(target.Value, out var mobStateComponent)
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? GetStatus(mobStateComponent.CurrentState)
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: Loc.GetString("health-analyzer-window-entity-unknown-text");
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// Total Damage
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DamageLabel.Text = damageable.TotalDamage.ToString();
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// Alerts
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var showAlerts = msg.Unrevivable == true || msg.Bleeding == true;
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AlertsDivider.Visible = showAlerts;
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AlertsContainer.Visible = showAlerts;
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if (showAlerts)
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AlertsContainer.RemoveAllChildren();
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if (msg.Unrevivable == true)
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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if (msg.Bleeding == true)
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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// Damage Groups
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var damageSortedGroups =
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damageable.DamagePerGroup.OrderByDescending(damage => damage.Value)
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.ToDictionary(x => x.Key, x => x.Value);
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IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
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DrawDiagnosticGroups(damageSortedGroups, damagePerType);
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}
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private static string GetStatus(MobState mobState)
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{
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return mobState switch
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{
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MobState.Alive => Loc.GetString("health-analyzer-window-entity-alive-text"),
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MobState.Critical => Loc.GetString("health-analyzer-window-entity-critical-text"),
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MobState.Dead => Loc.GetString("health-analyzer-window-entity-dead-text"),
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_ => Loc.GetString("health-analyzer-window-entity-unknown-text"),
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};
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}
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private void DrawDiagnosticGroups(
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Dictionary<string, FixedPoint2> groups,
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IReadOnlyDictionary<string, FixedPoint2> damageDict)
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{
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GroupsContainer.RemoveAllChildren();
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foreach (var (damageGroupId, damageAmount) in groups)
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{
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if (damageAmount == 0)
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continue;
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var groupTitleText = $"{Loc.GetString(
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"health-analyzer-window-damage-group-text",
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("damageGroup", _prototypes.Index<DamageGroupPrototype>(damageGroupId).LocalizedName),
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("amount", damageAmount)
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)}";
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var groupContainer = new BoxContainer
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{
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Align = BoxContainer.AlignMode.Begin,
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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};
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groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
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GroupsContainer.AddChild(groupContainer);
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// Show the damage for each type in that group.
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var group = _prototypes.Index<DamageGroupPrototype>(damageGroupId);
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foreach (var type in group.DamageTypes)
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{
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if (!damageDict.TryGetValue(type, out var typeAmount) || typeAmount <= 0)
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continue;
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var damageString = Loc.GetString(
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"health-analyzer-window-damage-type-text",
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("damageType", _prototypes.Index<DamageTypePrototype>(type).LocalizedName),
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("amount", typeAmount)
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);
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groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · ")));
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}
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}
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}
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private Texture GetTexture(string texture)
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{
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var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
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var rsiSprite = new SpriteSpecifier.Rsi(rsiPath, texture);
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var rsi = _cache.GetResource<RSIResource>(rsiSprite.RsiPath).RSI;
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if (!rsi.TryGetState(rsiSprite.RsiState, out var state))
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{
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rsiSprite = new SpriteSpecifier.Rsi(rsiPath, "unknown");
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}
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return _spriteSystem.Frame0(rsiSprite);
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}
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private static Label CreateDiagnosticItemLabel(string text)
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{
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return new Label
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{
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Text = text,
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};
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}
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private BoxContainer CreateDiagnosticGroupTitle(string text, string id)
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{
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var rootContainer = new BoxContainer
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{
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Margin = new Thickness(0, 6, 0, 0),
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VerticalAlignment = VAlignment.Bottom,
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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};
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rootContainer.AddChild(new TextureRect
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{
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SetSize = new Vector2(30, 30),
|
|
Texture = GetTexture(id.ToLower())
|
|
});
|
|
|
|
rootContainer.AddChild(CreateDiagnosticItemLabel(text));
|
|
|
|
return rootContainer;
|
|
}
|
|
}
|
|
}
|