fish-station/Content.Shared/GameObjects/Components/Inventory
Pieter-Jan Briers 05ff4e0956
Implement human pockets and ID card slot correctly.
Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
2020-01-20 10:30:06 +01:00
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EquipmentSlotDefinitions.cs Clean up EquipmentSlotDefinitions.cs a bit. 2020-01-20 10:30:06 +01:00
InventoryTemplates.cs Implement human pockets and ID card slot correctly. 2020-01-20 10:30:06 +01:00
SharedInventoryComponent.cs Added OpenStorage trigger on ActivateItemInWorld 2019-08-07 15:56:22 -07:00