fish-station/Content.Client/UserInterface/OptionsMenu.cs
Manel Navola 7265c53391
Added master volume slider in audio options (#2642)
Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
2020-12-05 21:14:16 +01:00

47 lines
1.5 KiB
C#

using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
#nullable enable
namespace Content.Client.UserInterface
{
public sealed partial class OptionsMenu : SS14Window
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
protected override Vector2? CustomSize => (800, 450);
public OptionsMenu()
{
IoCManager.InjectDependencies(this);
Title = Loc.GetString("Game Options");
GraphicsControl graphicsControl;
KeyRebindControl rebindControl;
AudioControl audioControl;
var tabs = new TabContainer
{
Children =
{
(graphicsControl = new GraphicsControl(_configManager)),
(rebindControl = new KeyRebindControl()),
(audioControl = new AudioControl(_configManager, _clydeAudio)),
}
};
TabContainer.SetTabTitle(graphicsControl, Loc.GetString("Graphics"));
TabContainer.SetTabTitle(rebindControl, Loc.GetString("Controls"));
TabContainer.SetTabTitle(audioControl, Loc.GetString("Audio"));
Contents.AddChild(tabs);
}
}
}