fish-station/Content.Server/Procedural
metalgearsloth fe7b96147c
Biome rework (#37735)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-07-03 00:36:06 -04:00
..
DungeonJob Biome rework (#37735) 2025-07-03 00:36:06 -04:00
BiomeSystem.Commands.cs Biome rework (#37735) 2025-07-03 00:36:06 -04:00
BiomeSystem.cs Biome rework (#37735) 2025-07-03 00:36:06 -04:00
BiomeSystem.Planet.cs Biome rework (#37735) 2025-07-03 00:36:06 -04:00
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonSystem.Commands.cs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
DungeonSystem.cs Biome rework (#37735) 2025-07-03 00:36:06 -04:00
DungeonSystem.Helpers.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonSystem.Rooms.cs Biome rework (#37735) 2025-07-03 00:36:06 -04:00
RoomFillComponent.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00
RoomFillSystem.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00