fish-station/Content.Shared/Procedural
metalgearsloth fe7b96147c
Biome rework (#37735)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-07-03 00:36:06 -04:00
..
Components Biome rework (#37735) 2025-07-03 00:36:06 -04:00
Distance Biome rework (#37735) 2025-07-03 00:36:06 -04:00
DungeonGenerators Biome rework (#37735) 2025-07-03 00:36:06 -04:00
DungeonLayers Biome rework (#37735) 2025-07-03 00:36:06 -04:00
Loot Biome rework (#37735) 2025-07-03 00:36:06 -04:00
Dungeon.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonConfig.cs Biome rework (#37735) 2025-07-03 00:36:06 -04:00
DungeonData.cs Biome rework (#37735) 2025-07-03 00:36:06 -04:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
DungeonRoom.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonRoomPackPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
DungeonRoomPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
IDunGenLayer.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
SalvageDifficultyPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00