fish-station/Content.Shared/Access/AccessLevelPrototype.cs
Pieter-Jan Briers a323671984
Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00

21 lines
608 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Access
{
/// <summary>
/// Defines a single access level that can be stored on ID cards and checked for.
/// </summary>
[Prototype("accessLevel")]
public sealed class AccessLevelPrototype : IPrototype
{
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; } = default!;
/// <summary>
/// The player-visible name of the access level, in the ID card console and such.
/// </summary>
[DataField("name")]
public string? Name { get; set; }
}
}