fish-station/Content.Server/Chemistry/Components
2021-11-03 16:48:03 -07:00
..
SolutionManager Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
ChemMasterComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
FoamSolutionAreaEffectComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
HyposprayComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
InjectorComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
MeleeChemicalInjectorComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ReagentDispenserComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ReagentTankComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
RehydratableComponent.cs Solution refactor (#4407) 2021-09-06 23:49:44 +10:00
SmokeSolutionAreaEffectComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionAreaEffectComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionAreaEffectInceptionComponent.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
SolutionInjectOnCollideComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionTransferComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
TransformableContainerComponent.cs Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
VaporComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00