fish-station/Content.Shared/GameObjects/Components/Damage
Víctor Aguilera Puerto 6ec2939f15
Refactors radiation (#2009)
* Work on refactoring radiation.

* mmmm grayons

* fixes

* Now you can specify whether the pulse will decay or not

* whoops

* Move IRadiationAct to shared, make DamageableComponent implement it instead and add metallic resistances to walls

* General improvements, send draw and decay with state. Rename DPS to RadsPerSecond

* E N T I T Y  C O O R D I N A T E S

* Entity coordinates goood

* Remove unused using statements

* resistances: metallicResistances

* - type: Breakable moment

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-21 01:49:40 +02:00
..
DamageableComponent.cs Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
DamageFlag.cs Add invulnerable damage flag, godmode and damage flag commands (#1949) 2020-08-30 11:16:47 +02:00
DamageState.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
IDamageableComponent.cs Add invulnerable damage flag, godmode and damage flag commands (#1949) 2020-08-30 11:16:47 +02:00
IOnHealthChangedBehavior.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00