fish-station/Resources/Prototypes/GameRules
IProduceWidgets 07ec00ed05
refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping
2024-08-14 15:21:01 +10:00
..
cargo_gifts.yml refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
events.yml refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
meteorswarms.yml refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
midround.yml Fix thieves rule not selecting more than one thief (#30393) 2024-07-27 00:27:21 -07:00
roundstart.yml refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
unknown_shuttles.yml refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
variation.yml make GameRule use entity category (#28294) 2024-06-03 08:39:25 -04:00