..
SolutionManager
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
ChemMasterComponent.cs
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
FoamSolutionAreaEffectComponent.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
HyposprayComponent.cs
DrinkSystem uses EntityUid instead of IEntity
2021-11-09 11:28:27 +01:00
InjectorComponent.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
MeleeChemicalInjectorComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
ReagentDispenserComponent.cs
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
ReagentTankComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
RehydratableComponent.cs
Solution refactor ( #4407 )
2021-09-06 23:49:44 +10:00
SmokeSolutionAreaEffectComponent.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
SolutionAreaEffectComponent.cs
DrinkSystem uses EntityUid instead of IEntity
2021-11-09 11:28:27 +01:00
SolutionAreaEffectInceptionComponent.cs
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
SolutionInjectOnCollideComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
SolutionTransferComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
TransformableContainerComponent.cs
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
VaporComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00