fish-station/Content.Server/Chemistry/Components
mirrorcult 457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00
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SolutionManager Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
ChemMasterComponent.cs ActionBlocker CanInteract uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
FoamSolutionAreaEffectComponent.cs Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
HyposprayComponent.cs DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
InjectorComponent.cs Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
MeleeChemicalInjectorComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ReagentDispenserComponent.cs ActionBlocker CanInteract uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
ReagentTankComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
RehydratableComponent.cs Solution refactor (#4407) 2021-09-06 23:49:44 +10:00
SmokeSolutionAreaEffectComponent.cs Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
SolutionAreaEffectComponent.cs DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
SolutionAreaEffectInceptionComponent.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
SolutionInjectOnCollideComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionTransferComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
TransformableContainerComponent.cs Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
VaporComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00